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Jigglypuff/Sonic Timer

Pippin (Peregrin Took)

Formerly “ItalianBaptist”
Joined
Jan 28, 2014
Messages
949
Switch FC
SW-0542-4021-7641
Been seeing this a lot on youtube vids. Have heard that it's to aid in streaming, or I'm guessing for people to choose whatever "port" they want. What is its official purpose and how do you set the timer to compensate for the time it takes for the starting gun to "fire"?
 

wingedarcher7

The PSI Powerhouse
Joined
Sep 3, 2014
Messages
367
Location
Miami, Florida
NNID
speedstar623
3DS FC
3411-2028-1159
It's pretty much just a way of getting someone to be able to spectate the match without being one of the fighters. I do it with my friends sometimes when I want to watch them play, but don't actually want to fight myself. I usually do the tactic of breaking Jigglypuff's shield in the middle of the stage because it keeps the two fighters apart from eachother and then the fight starts right after the shield breaks since Jigglypuff's death is instant. Some people use Sonic because he's fast and can just run off the stage quickly.
 

many37

Smash Journeyman
Joined
Feb 24, 2008
Messages
262
Location
Orlando, FL
NNID
many37
3DS FC
2423-4448-6030
I legitimaly forgot that you could spectate online matches in this game.
 

Wiley

Dreamer
Joined
Oct 19, 2014
Messages
647
Location
Wily Castle
NNID
MrWiley
Well it's primarily so you have 1 streaming device for a tournament. The jiggly player is the 3DS that uses the capture card. Sonic is used because he dies quickly and Jiggly is used for the more serious sets because she suicides when her shield breaks so it's used as a timer as you've seen. The last and lesser reason would be to take port 1 but I don't know if that is a difference in Smash 4. You won't be seeing this method once it hits the wii U
 

Cornstalk

Smash Journeyman
Joined
Apr 23, 2006
Messages
218
Location
West Sacramento, CA
NNID
Cornstalk
I believe it eliminates host advantage for one of the players as well.

When I've played for long stretches with a friend I've noticed a few stray cases where my attack animation would go off to the point it should have hit them, but it didn't and I got hit instead. This only seems to happen when my friends host. I have yet to notice it happen when I'm the host.

So by having a 3rd device start the match, both competitors's 3DS have to talk to the host 3DS to exchange info instead of one player having all the game information on the device and the other having to wait for wireless signal to bounce there and back.

You know, the whole Server vs Local Host thing computers have dealt with since multiplayer Doom in the 90's?
 
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