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Jigglypuff ledge camp

Sirocco

Smash Rookie
Joined
Aug 21, 2015
Messages
17
https://youtu.be/C_cI3foZz4c?t=9m57s
This is a set where M2K was playing random characters against Wizzrobe. The time I linked the video at is when he went Puff against him.

I just wanted to get some insight on this match. It looked like Wizzy was having a difficult time dealing with the ledge camping. I definitely feel like he had some opportunities to get hits in, or make better choices while he took the ledge from M2K. However, I'm not really sure. I remember there being some gifs of options Falcon can utilize to punish ledge camping, but the images in that post by Magus linked in the index thread seem to be broken.

It seems like Falcon could space around her aerials and counter with his own Bair. Anytime Puff overextends a bit and goes a little further into the stage, perhaps a dash dance grab would also be feasible? I guess you could CC punish her aerials too. Approaching her from above should be good as well, like full hopping and coming down with an aerial. If you take the ledge from her, maybe using some invincible aerials could work? Wizzy was doing ledge get up attacks, not sure if those were intentional or mistakes but they definitely weren't really effective. I can see that working if the Puff immediately when back onto the level, but M2K would stall outside. If Puff is out there, from the ledge you can release the ledge, jump back and do Bairs or Uairs and regrab the ledge. Not sure how long the invincibility on that would last, but you can do those reasonably fast so I think it could last long enough to keep you safe. If Puff is closer to the stage, then a standard invincible aerial from the ledge going into the stage might work.

Again, I'm not sure about any of this. I'm just brainstorming, really. If you guys have any ideas or actual evidence as to why something will or will not work, that'd be great to discuss.
 

redcometchar

Smash Journeyman
Joined
Apr 19, 2015
Messages
378
Location
Side 3
I remember there was a set where wizzy beat hbox. Most of the time he just outspaced him with bair.

I always just counter ledge campers by grabing ledge and forcing them onstage.
 

Twinkles

Smash Lord
Joined
Mar 5, 2011
Messages
1,022
Location
SoCal
There's no clear answer to beating Puff's ledge camp, so take it as a case by case analysis.
Of course, if you have the percent lead, just bait her on-stage and be prepared to punish.
Any option works if you get the read on Puff, but they also all carry a good amount of risk.

Reading Puff's jump back from ledge -> strong aerial is max reward, but miss and you're off-stage vs. Puff GG's
Taking the ledge is probably best option, but then there's more decisions there depending on how Puff plays it. Uair and bair ledge refresh aren't bad, they're definitely not that hard to get around as Puff IMO

Dtilt can kinda work? It's hitbox under ledge is not great and it's frame data is pretty poor, more than likely to eat a couple fairs before hitting one near the ledge. Might catch Puff by surprise though if thrown out very suddenly and lead into a decent followup.
 
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