Salad Bowl
Banned via Warnings
Jigglypuff ATs, Tips, and Techniques
Sing Edge Cancel: Canceling sing while snapping on the ledge. The effects of sing still come out, but the animation ends faster.
Dair to Rest: You can follow up with rest from dair by using dair in a direction, then taking the momentum the opposite direction and jumping into rest.
Crouch to Rest Tech: Crouching under a move, then jumping into them and resting.
Shieldbreaking with Pound: It takes 2 pounds to break a shield. When you see an open shield, use pound.
Wall of Pain: Using a wall of fairs to push them offscreen.
Sing uses: If you opponent is on the ledge and do a ledge action other than jump from the ledge, use sing and a good read can get a stock.
Juggling with Uair: Uair is a good juggling tool with disjoints and high priority.
Nair Uses: Has amazing priority so its perfect for approaching. It also can clank with projectiles. Can also edgeguard, it eats many recoveries with the lingering hitbox.
Crouch Uses: Its super useful and abusive. You can duck under most annoying projectiles. Against characters like Zero Suit Samus and Wii Fit, its super abusive.
Dair Spike: Dair is a weak spike, if the last few ending hits don't connect, it can spike.
Sing on the ledge: Wait on the ledge for your opponent to do a get-up attack, get-up roll, or a regular tech. Use Sing to read it and possible get a kill.
Add more techs and I'll put it in the OP...
Sing Edge Cancel: Canceling sing while snapping on the ledge. The effects of sing still come out, but the animation ends faster.
Dair to Rest: You can follow up with rest from dair by using dair in a direction, then taking the momentum the opposite direction and jumping into rest.
Crouch to Rest Tech: Crouching under a move, then jumping into them and resting.
Shieldbreaking with Pound: It takes 2 pounds to break a shield. When you see an open shield, use pound.
Wall of Pain: Using a wall of fairs to push them offscreen.
Sing uses: If you opponent is on the ledge and do a ledge action other than jump from the ledge, use sing and a good read can get a stock.
Juggling with Uair: Uair is a good juggling tool with disjoints and high priority.
Nair Uses: Has amazing priority so its perfect for approaching. It also can clank with projectiles. Can also edgeguard, it eats many recoveries with the lingering hitbox.
Crouch Uses: Its super useful and abusive. You can duck under most annoying projectiles. Against characters like Zero Suit Samus and Wii Fit, its super abusive.
Dair Spike: Dair is a weak spike, if the last few ending hits don't connect, it can spike.
Sing on the ledge: Wait on the ledge for your opponent to do a get-up attack, get-up roll, or a regular tech. Use Sing to read it and possible get a kill.
Add more techs and I'll put it in the OP...
Last edited: