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Jab Lock/Reset options?

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
The miis are there in the description listing, it's just alphabetized.

Brawler - ftilt, sour nair
Gunner - ftilt (low percents)
Swordfighter - ftilt
 

AzuraSarah

Smash Cadet
Joined
Oct 11, 2014
Messages
62
On faster-falling characters, forward throw into uncharged charge shot at around 25-35% is a jab reset if they miss the tech, usually I follow this up with by dashing in and up-smashing.
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Mii Gunner's jab locking moves only last until the target has about 13-18% damage. The only exceptions are the moves she borrows from Samus. An uncharged charge shot, and the homing missile are good to fire at your target as they are about to land. Since they are projectiles, they're quite safe to use in case they do land their tech. Also, when spaced correctly, you could Up Smash a prone target above you on a platform. The last multihits will lock, but the finisher hitbox will launch them. And I'm not even sure this method of jab lock will true combo into Bair or not.
 

Djmarcus44

Smash Journeyman
Joined
Sep 25, 2015
Messages
479
Back air has a chance of forcing a jab lock at low percents. Back throw also sets up a jab lock at low percents.
 
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L1N3R1D3R

Smash Lord
Joined
Aug 4, 2015
Messages
1,035
Location
On my Switch
Switch FC
SW-3822-0133-6917
F-tilt and B-air at low %, Homing Missile, and uncharged Charge Shot work well. Up smash from under a platform works too, but that's harder to combo out of. Setups include F-throw, B-throw, and N-air.
 
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