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I've some questions regarding equipment effects...

Unowninator

Smash Cadet
Joined
Jan 1, 2015
Messages
57
1. Does Anchor Jump (×1.4 falling Speed) affect knockback in any way at all?
2. Do the added bonuses from Desperate Specialist/Unharmed Speed Demon vanish when they wear off? Or do they just simply stop increasing?
3. For some reason, I can still be stunned & knocked back with the No-Flinch Smasher. WTF?
4. I'm not noticing a difference with Crash Lander. What exactly triggers it?
5. Does Item Pitcher/Hurler/Lobber effect specials like Bonus Fruit, Metal Blade, or Egg Throw?
6. Is Trade-off Defender (Start the match with 30% damage, but take only 0.8× damage from attacks) worth it?
7. How does the All-Around Trade off Work? And does it reset when you lose a life?
 

Duck SMASH!

Smash Journeyman
Joined
Jan 5, 2015
Messages
418
Location
Ontario, Canada
NNID
C.Piglet
I don't really know about the other questions but trade off defender isn't really worth it when you already start with 30%... it's kinda stupid. I can understand the offense and speed boosts but the damage directly counters your def. buff.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,489
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
For question 3, the description says that you won't be launched by standard attacks while charging a smash attack. This probably means that only the standard attack, f-tilt, u-tilt, and d-tilt are affected, while all the other attacks can pierce through the flinch immunity.

I haven't tested this though.
 
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