goateeguy
Smash Ace
alright, ill just cut to the chase. so much has happened with brawl updates etc. since e for all, characters, items, game mechanics etc. have all been revealed, or let slip (luigi for example).
Characters: Sonic's intro was huge. not only did it give us a character some of us have been wanting since n64's ssb, it also showed that the controversial more-modern sonic is the one in brawl. i knew i was going to like it when i heard live and learn play in his intro. some of you have said you don't like the new guy, i would argue my points for him but it would be getting off-topic and i'd probly be removed.
also, i think that chars like sonic and diddy were actually chars that nintendo put in because of popular demand. so next smash bros., clamor for the chars you want most and who knows? they may just make it!
ike: omg he looks and sounds slow. he in no way replaces marth or even roy. he has steel-toed boots for crying out loud!
fox: seriously nerfed, lagged etc. from the vids and reviews i've seen.
lucario: i doubt he'll be in this one, he does have a legit moveset and a good fanbase, but i don't think they have the time to take him from diamond/pearl, a fairly recent release, to brawl. sorry folks!
smash balls: these actually look tournament legal (possibly) cuz they lag a bit and the chars being targeted are free-moving. in teams it's impossible to grab someone so the partner can nail them cuz it would also destroy the teammate (in most cases). so most of these have been made pretty fair.
control schemes: gamecube controller, amen. wiimote looks awkward as does classic controller, and wiimote nunchuk just doesn't have enough buttons.
advanced techniques: sadly wavedashing is out (i do that more than attack
) but new things like the ink drop could be potentially just as useful (ink, consider yourself famous). all the rest is fine to me
the floatiness: im fine with it, cuz it emphasizes using double - quintuple jumps to accelerate and stay at a good speed. also, everyone got made that way so who cares? the game does seem a little slower from the demos i've seen, but that may just be because the people who do interviews like that spend too much time making the games to play them. i mean, come on. this one guy i saw almost got owned by a yoshi level 5 or something.
melee's epitaph: here lies the greatest gamecube game of all time. this game made nintendo money, and the pro gamers that played it money. it was one of the most skill-demanding, strategic fighters i have ever played and might ever play. i will play a little more melee in these last few months to send it off in peace, and i will practice my samus game to simulate the aforementioned floatiness.
yes, i'm done now. (=|)>
Characters: Sonic's intro was huge. not only did it give us a character some of us have been wanting since n64's ssb, it also showed that the controversial more-modern sonic is the one in brawl. i knew i was going to like it when i heard live and learn play in his intro. some of you have said you don't like the new guy, i would argue my points for him but it would be getting off-topic and i'd probly be removed.
also, i think that chars like sonic and diddy were actually chars that nintendo put in because of popular demand. so next smash bros., clamor for the chars you want most and who knows? they may just make it!
ike: omg he looks and sounds slow. he in no way replaces marth or even roy. he has steel-toed boots for crying out loud!
fox: seriously nerfed, lagged etc. from the vids and reviews i've seen.
lucario: i doubt he'll be in this one, he does have a legit moveset and a good fanbase, but i don't think they have the time to take him from diamond/pearl, a fairly recent release, to brawl. sorry folks!
smash balls: these actually look tournament legal (possibly) cuz they lag a bit and the chars being targeted are free-moving. in teams it's impossible to grab someone so the partner can nail them cuz it would also destroy the teammate (in most cases). so most of these have been made pretty fair.
control schemes: gamecube controller, amen. wiimote looks awkward as does classic controller, and wiimote nunchuk just doesn't have enough buttons.
advanced techniques: sadly wavedashing is out (i do that more than attack

the floatiness: im fine with it, cuz it emphasizes using double - quintuple jumps to accelerate and stay at a good speed. also, everyone got made that way so who cares? the game does seem a little slower from the demos i've seen, but that may just be because the people who do interviews like that spend too much time making the games to play them. i mean, come on. this one guy i saw almost got owned by a yoshi level 5 or something.
melee's epitaph: here lies the greatest gamecube game of all time. this game made nintendo money, and the pro gamers that played it money. it was one of the most skill-demanding, strategic fighters i have ever played and might ever play. i will play a little more melee in these last few months to send it off in peace, and i will practice my samus game to simulate the aforementioned floatiness.
yes, i'm done now. (=|)>