edde
Smash Ace
tittle says it all, if you could implement some mechanics (or remove) from sm4sh, which would they be?
1) all throws should do 5-7 damage, no more or less
2) spotdodges (shield + down) should give more ending lag if done in sucession
3) when done in sucession, rolls should start becoming slower and having more ending lag
4) footstool should be removed, or should not be able to be executed while an attack is being executed (example: drop offstage, use second jump to reach opponent and dair, which results a lot in dropping off the stage, jumping, footstooljump and a dair directed to nobody since youre already all the way up)
5) shields should be weaker, but some moves should get some shield burst power reduced (bowser's downb and jigglypuffs sideb for example)
6) all characters should be grabbable and jababble at any height while on the ground (crouching pikachu or kirby... sometimes theyre imune even standing up)... maybe just increase the minimum hitbox per character (small characters obviously)
7) all attack's hitboxes must match the visuals (cough mk cough)
8) the return of smooth landing (AKA L cancelling), this was first thought of as an advanced technique and was even featured on the online super smash bros site game guide on the n64 days, although back on the day it used to be done with the c buttons
so, share any mechanics you wish were different
1) all throws should do 5-7 damage, no more or less
2) spotdodges (shield + down) should give more ending lag if done in sucession
3) when done in sucession, rolls should start becoming slower and having more ending lag
4) footstool should be removed, or should not be able to be executed while an attack is being executed (example: drop offstage, use second jump to reach opponent and dair, which results a lot in dropping off the stage, jumping, footstooljump and a dair directed to nobody since youre already all the way up)
5) shields should be weaker, but some moves should get some shield burst power reduced (bowser's downb and jigglypuffs sideb for example)
6) all characters should be grabbable and jababble at any height while on the ground (crouching pikachu or kirby... sometimes theyre imune even standing up)... maybe just increase the minimum hitbox per character (small characters obviously)
7) all attack's hitboxes must match the visuals (cough mk cough)
8) the return of smooth landing (AKA L cancelling), this was first thought of as an advanced technique and was even featured on the online super smash bros site game guide on the n64 days, although back on the day it used to be done with the c buttons
so, share any mechanics you wish were different
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