darkhamsterlord
Smash Apprentice
When Brawl comes out, will you play with or without items, when playing with friends and/or family?
I'll play with.
I'll play with.
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I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.I don't care whether items are on or off. If you can't deal with the randomness of items and stages, you're probably not as good as you thought you were.
lern2playbothways kthx
I agree with this, Brawl adds so many new elements to items that it's amazing. I'm glad that there's so many more traps. My favorite item has always been the mine, and I'm glad they're expanding on those types of items rather than adding more melee/direct attack items.I almost never play without items. And Brawl looks like it has a lot of awesome new items, including at least 3 new explosives (smart bomb, gooey bomb, cracker launcher). I forsee some very fun matches with smoke bombs, bananas, bumpers, pitfalls, and the explosive items :-D
I bet if they are in, they just dance in the background, to encourage you to win.I agree with this, Brawl adds so many new elements to items that it's amazing. I'm glad that there's so many more traps. My favorite item has always been the mine, and I'm glad they're expanding on those types of items rather than adding more melee/direct attack items.
And Assist Trophies just seem so amazing. I'm really hoping we get some Elite Beat Agents in there. :D
I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.
There is some skill in knowing proper item handling, but it is infinitely more important to be skilled with the characters in general.
Wrong."Infinitely"? I'm not saying the guy you're replying to isn't wrong, but you don't have to go to the other extreme. It just makes you look as dumb as him.
It takes skill to win with items. It takes skill to win without items. That's the way it is.
It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?You're making a rather gross assumption that a person who plays without items is inherently "better" than someone who plays with them, as if playing with items necessarily requires someone to neglect other skills. Your anecdotal evidence may confirm this, since someone who plays with items is probably less likely to know about advanced strategies (or rather, someone who knows advanced techs is less likely to play with items), but it is not a general rule.
In short, anecdotal evidence is proof of nothing.
It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?
I got some. I played a friend of mine who normaly plays with items, where I normally don't. We played 1 Item match and 1 non item match. On the item match I got 2-stocked, and on the non item match I 4-stocked him.It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?
I completely agree. I'm just saying that focusing on character development yields higher returns than "mastering" items.Items are more skillful than a lot of people realize.
I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.
Yup. That's the one!You mean the game designed with items in mind?
Both character development and item strategy would be equally important if people played with items on. Nobody has to worry about that because most of the "pro's" would rather competitively play with them off. If you can win with items on AND off, regardless of exploding boxes, food, Maxim Tomatoes, Heart Containers, Warp Stars, Ray Guns, Super Scopes, Fire Flowers, Lip's Sticks, Star Rods, exploding capsules, Beam Swords, Home-Run Bats, Fans, Hammers, Green Shells, Red Shells, Flippers, Freezies, Mr. Saturns, Poke Balls, Bob-ombs, Motion-Sensor Bombs, Super Mushrooms, Poison Mushrooms, Starmans, Parasols, Screw Attacks, Metal Boxes, Bunny Hoods, Cloaking Devices, Barrel Cannons, and Bob-omb Party Balls, then you got game.I completely agree. I'm just saying that focusing on character development yields higher returns than "mastering" items.
I doubt it, but we'll never know, items are never on. lolDo you really think Ken/Isai/M2K couldn't own with items on? Do you think they never play or played with items on? Do you really think the only way a pro can play is some kind of variation of the "Fox only, no items, FD" stereotype?
Or even better, they can go play Pokemon.Items will more than likely make a return to the tournament scene with Brawl. I am not against items as a whole. I am just against them in Melee due to their explosive nature.
However, I don't want to hear any of that "you can't handle the randomness" crap. Tournaments will never tolerate excess randomness (hence why items are banned even in scrub tournaments). If you like randomness so much to aid you, go play Candy Land. >_>