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Items: Yes or No?

Drik Khaail

Smash Ace
Joined
Jul 25, 2006
Messages
584
Location
huh
get rid of insane things like heart containers and hammers, and as all else agrees, make the friggin' boxes stop exploding!!!
 

jigedysmashmo

Smash Cadet
Joined
Sep 20, 2007
Messages
53
Well i could understand not using items in melee because there wasn't to many of them, but why in brawl? Its looking like there are gonna be a ton of cool new items that will add more strategy and randomness to the game : )...so i say up for the items!!!
 

ArachnoKeegan

Smash Rookie
Joined
Oct 18, 2007
Messages
10
Location
california
I'd just go to practice and test out all the new items and then if my friends come over we'll just use them for fun
but serious matches, no
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
I will play with items when the game comes out. Whether I continue using them after a while is a different story. Items need to behave in a competitive atmosphere. ^_^
 

dbrawler

Smash Rookie
Joined
Oct 18, 2007
Messages
2
serious matches: never
most other matches: yes
There are cool new items that should be in play:
Smash Ball
Assist Trophy
Smartbomb
Pitfall

Those are my favorite items so far.
(Smartbomb is the bomb with the B on it during the video with link and sonic in lylat cruise)
 

SkyeYuki

Smash Apprentice
Joined
May 21, 2007
Messages
89
Location
Oregon
I don't care whether items are on or off. If you can't deal with the randomness of items and stages, you're probably not as good as you thought you were.

lern2playbothways kthx
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I almost never play without items. And Brawl looks like it has a lot of awesome new items, including at least 3 new explosives (smart bomb, gooey bomb, cracker launcher). I forsee some very fun matches with smoke bombs, bananas, bumpers, pitfalls, and the explosive items :-D
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
I don't care whether items are on or off. If you can't deal with the randomness of items and stages, you're probably not as good as you thought you were.

lern2playbothways kthx
I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.

There is some skill in knowing proper item handling, but it is infinitely more important to be skilled with the characters in general.
 

sugarpoultry

BRoomer
BRoomer
Joined
Jul 10, 2007
Messages
3,369
Location
West Jordan, Utah
Maybe to try them out for fun, at least in Brawl, but in Melee I prefer to have them off. I hate the exploding ones. It really isn't fair. I go with tourney rules when I smash. :)
 

SkyeYuki

Smash Apprentice
Joined
May 21, 2007
Messages
89
Location
Oregon
I almost never play without items. And Brawl looks like it has a lot of awesome new items, including at least 3 new explosives (smart bomb, gooey bomb, cracker launcher). I forsee some very fun matches with smoke bombs, bananas, bumpers, pitfalls, and the explosive items :-D
I agree with this, Brawl adds so many new elements to items that it's amazing. I'm glad that there's so many more traps. My favorite item has always been the mine, and I'm glad they're expanding on those types of items rather than adding more melee/direct attack items.

And Assist Trophies just seem so amazing. I'm really hoping we get some Elite Beat Agents in there. :D
 

darkhamsterlord

Smash Apprentice
Joined
Oct 15, 2007
Messages
174
Location
Dark Hamsterlord's Palace
I agree with this, Brawl adds so many new elements to items that it's amazing. I'm glad that there's so many more traps. My favorite item has always been the mine, and I'm glad they're expanding on those types of items rather than adding more melee/direct attack items.

And Assist Trophies just seem so amazing. I'm really hoping we get some Elite Beat Agents in there. :D
I bet if they are in, they just dance in the background, to encourage you to win.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.

There is some skill in knowing proper item handling, but it is infinitely more important to be skilled with the characters in general.

"Infinitely"? I'm not saying the guy you're replying to isn't wrong, but you don't have to go to the other extreme. It just makes you look as dumb as him.

It takes skill to win with items. It takes skill to win without items. That's the way it is.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
"Infinitely"? I'm not saying the guy you're replying to isn't wrong, but you don't have to go to the other extreme. It just makes you look as dumb as him.

It takes skill to win with items. It takes skill to win without items. That's the way it is.
Wrong.

Player A practices only with tons of items.

Player B practices only without items.

If player A and player B play in an item-infested environment, I would still place my money on player B since he just fights better overall. Player A would certainly score some KOs since he plays items better, but experience has shown me that being able to just play the characters better takes precedence. When I play in item matches against "item experts" (I played some recently; they do hard item-catches and everything), I apply so much direct pressure that it's like the items are not even there. I combo them to death and maintain such control that I can beat them to the important stuff like Pokeballs.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
You're making a rather gross assumption that a person who plays without items is inherently "better" than someone who plays with them, as if playing with items necessarily requires someone to neglect other skills. Your anecdotal evidence may confirm this, since someone who plays with items is probably less likely to know about advanced strategies (or rather, someone who knows advanced techs is less likely to play with items), but it is not a general rule.

In short, anecdotal evidence is proof of nothing.
 

Kryptonite X

Smash Cadet
Joined
Mar 26, 2006
Messages
42
All items on for fun.

Competitive matches, smash ball only or no items at all. I think Final Smashes can be balanced for competitive play for a certain number of reasons.

1. The strongest ones can be dodged or avoided, the mass hit ones aren't that powerful in comparison to the single target ones. Damage at the cost of positioning.

2. You have to be planted on the ground to use it, and the opponent has to be in a certain position if it's a targetable one.

3. You can knock final smashes out of opponents, promotes more offensive playing.



Basically they are supers that you have to fight for(unlike in most traditional 2d fighters where supers are guaranteed over time). Granted, we haven't seen all of them yet, but items off, and FS at a low rate doesn't seem like it's entirely gamebreaking.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
You're making a rather gross assumption that a person who plays without items is inherently "better" than someone who plays with them, as if playing with items necessarily requires someone to neglect other skills. Your anecdotal evidence may confirm this, since someone who plays with items is probably less likely to know about advanced strategies (or rather, someone who knows advanced techs is less likely to play with items), but it is not a general rule.

In short, anecdotal evidence is proof of nothing.
It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?

Again, any such evidence would be merely anecdotal.

What of people who play with items on "very low", or play matches with and without items? Are you going to assume that they are automatically inferior to people who play strictly without items?
 

FalconPunch

Smash Journeyman
Joined
Nov 29, 2006
Messages
474
Location
Brawl is gay, but in live in DC
I will playing however I want because the game lets me toggle with items, stages and all that to my liking unlike in Melee where the game makes me play with only Fox with items off on Final Destination.
 

killbeast301

Smash Lord
Joined
Apr 13, 2006
Messages
1,889
Location
as far away from you as possible
It is not a gross assumption. It is an observation from experience. I guarantee that non-items players are better. Would you care to show me some contrary evidence?
I got some. I played a friend of mine who normaly plays with items, where I normally don't. We played 1 Item match and 1 non item match. On the item match I got 2-stocked, and on the non item match I 4-stocked him.

knowing when to grab an item, how to use it, how to grab a thrown item, and knowing when to get rid of it so you can use your regular smash attack, takes skill, a lot more than you seem to realize. Yes, exploding crates suck, and bob-ombs appearing on you at the last move of a 0-death combo sucks too. A hammer appearing on your opponent during your very good pressuring game isn't nice either. However most of the randomness issue can be solved if exploding containers can be turned off, and items can be made to spawn away from characters in Brawl. Broken items can also be banned, further increasing "fairness". Items are more skillful than a lot of people realize.
 

Kryptonite X

Smash Cadet
Joined
Mar 26, 2006
Messages
42
I love it when people say that because they obviously forget that if they don't have randomness of items and stages to come in and save their butts, they get ***** because they don't actually know how to play the game.


You mean the game designed with items in mind?
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
I completely agree. I'm just saying that focusing on character development yields higher returns than "mastering" items.
Both character development and item strategy would be equally important if people played with items on. Nobody has to worry about that because most of the "pro's" would rather competitively play with them off. If you can win with items on AND off, regardless of exploding boxes, food, Maxim Tomatoes, Heart Containers, Warp Stars, Ray Guns, Super Scopes, Fire Flowers, Lip's Sticks, Star Rods, exploding capsules, Beam Swords, Home-Run Bats, Fans, Hammers, Green Shells, Red Shells, Flippers, Freezies, Mr. Saturns, Poke Balls, Bob-ombs, Motion-Sensor Bombs, Super Mushrooms, Poison Mushrooms, Starmans, Parasols, Screw Attacks, Metal Boxes, Bunny Hoods, Cloaking Devices, Barrel Cannons, and Bob-omb Party Balls, then you got game.
 

FalconPunch

Smash Journeyman
Joined
Nov 29, 2006
Messages
474
Location
Brawl is gay, but in live in DC
Do you really think Ken/Isai/M2K couldn't own with items on? Do you think they never play or played with items on? Do you really think the only way a pro can play is some kind of variation of the "Fox only, no items, FD" stereotype?
 

Spellman

Smash Ace
Joined
Sep 18, 2007
Messages
623
Location
Brickway
Do you really think Ken/Isai/M2K couldn't own with items on? Do you think they never play or played with items on? Do you really think the only way a pro can play is some kind of variation of the "Fox only, no items, FD" stereotype?
I doubt it, but we'll never know, items are never on. lol
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
Items will more than likely make a return to the tournament scene with Brawl. I am not against items as a whole. I am just against them in Melee due to their explosive nature.

However, I don't want to hear any of that "you can't handle the randomness" crap. Tournaments will never tolerate excess randomness (hence why items are banned even in scrub tournaments). If you like randomness so much to aid you, go play Candy Land. >_>
 

LOST_815

Smash Cadet
Joined
Jun 9, 2005
Messages
53
I just hope that they make it so you can turn off explosiveness of items and allow you to make it so that they won't spawn right on characters.

Some characters are good with certain items... why impose limits on them?
 

Puffs

Smash Ace
Joined
Aug 15, 2007
Messages
763
Items will more than likely make a return to the tournament scene with Brawl. I am not against items as a whole. I am just against them in Melee due to their explosive nature.

However, I don't want to hear any of that "you can't handle the randomness" crap. Tournaments will never tolerate excess randomness (hence why items are banned even in scrub tournaments). If you like randomness so much to aid you, go play Candy Land. >_>
Or even better, they can go play Pokemon.
 
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