Capt. Che of Doom
Smash Rookie
Hi everyone!
First I like to introduce myself, I am new at this forum and in my human roots I always was a mapper ^^ and because of that i started mapping for brawl, too
My whish is to finally make it possible to insert Items to a maps startup (for example like bumpers we know from n64 ssb.) or change theier attributes, perhaps make new ones...
I was a bit dissapointed that nearby nobody works on that and you just find tons of tutorials how to change their textures
But i have to say that i am really impressed about the model section, good work!
At first i was working on the item attributes, where they are written in and here is my progress i will update occasional:
- Today i figured out where you can edit the lifetime of motionsensor mines and i really like to share that with you, so here we go:
(by the way, I use the PAL version, perhaps this doesn't work on ntsc, or the adresses are diffrent!!)
(I presume, that you all have extracted your rom's files ready for use in brawlbox, if not i'm sure you will find a tutorial for that)
1. Step: Open BrawlBox and find the system folder on partition1, then open common3.pac .
2. Step: Open up ItmCommonParam and look for ItmSensorBombParam, where you find a misc[0] data.
3. Step: Extract that data where you like and open it with a hex editor of your choice.
4. Step: Now it's a bit difficult you have to find the Key whish initiates the counter for the lifetime. That are 4 Bytes (8 Chars):
-> "65040100" continuing with 4 Bytes which stands for the time (in, i guess that is the framecount) "00000540".
At PAL you can find it in the row with the offset 000005F0
Change the last 4 Chars to E000 for example, so that the whole code looks like that: "65040100 0000E000".
This is the minimum lifetime when activated! (i guess)
5. Step: now go one offset forward (00000600)
The row starts with the key for another counter "65050100" and goes on with its value "00000548".
Change that that value to "0000E008" so that all finally looks like "65050100 0000E008".
This is the maximum lifetime when activated! (i guess)
Remember that the maximum lifetime should be greater than the minimum one, otherwise you get problems.
6. Step: When you finished that, just safe the file, open brawlbox again, choose your misc[0] Data in
Partition1\system\common3.pac\ItmCommonParam\ItmSensorBombParam
and replace the old one with the new one and save it.
7. Step: Use wiiscru**** or riivolution or whatever you want to replace the common3.pac file in your iso and have fun with everlasting mines (just 8 mines at a time but i am going to change that in the future)
this should be a stimulation for you to change other item parameters, too. I think it's similar to the most other item lifetimes, excluded bumpers and hotheads i allready work on that.
And by the way. If my english isn't such well, sorry for that, my mother tongue is german.
updates:
Item-------------Offset----------------Key--------------Value----------Test Value----------Effect------------------------Notes-------------------------
Bumper------0000 0670--------6504 0100-----0000 0598----0000 0098---------Lifetime at walls--------------------------------------------
First I like to introduce myself, I am new at this forum and in my human roots I always was a mapper ^^ and because of that i started mapping for brawl, too
My whish is to finally make it possible to insert Items to a maps startup (for example like bumpers we know from n64 ssb.) or change theier attributes, perhaps make new ones...
I was a bit dissapointed that nearby nobody works on that and you just find tons of tutorials how to change their textures
But i have to say that i am really impressed about the model section, good work!
At first i was working on the item attributes, where they are written in and here is my progress i will update occasional:
- Today i figured out where you can edit the lifetime of motionsensor mines and i really like to share that with you, so here we go:
(by the way, I use the PAL version, perhaps this doesn't work on ntsc, or the adresses are diffrent!!)
(I presume, that you all have extracted your rom's files ready for use in brawlbox, if not i'm sure you will find a tutorial for that)
1. Step: Open BrawlBox and find the system folder on partition1, then open common3.pac .
2. Step: Open up ItmCommonParam and look for ItmSensorBombParam, where you find a misc[0] data.
3. Step: Extract that data where you like and open it with a hex editor of your choice.
4. Step: Now it's a bit difficult you have to find the Key whish initiates the counter for the lifetime. That are 4 Bytes (8 Chars):
-> "65040100" continuing with 4 Bytes which stands for the time (in, i guess that is the framecount) "00000540".
At PAL you can find it in the row with the offset 000005F0
Change the last 4 Chars to E000 for example, so that the whole code looks like that: "65040100 0000E000".
This is the minimum lifetime when activated! (i guess)
5. Step: now go one offset forward (00000600)
The row starts with the key for another counter "65050100" and goes on with its value "00000548".
Change that that value to "0000E008" so that all finally looks like "65050100 0000E008".
This is the maximum lifetime when activated! (i guess)
Remember that the maximum lifetime should be greater than the minimum one, otherwise you get problems.
6. Step: When you finished that, just safe the file, open brawlbox again, choose your misc[0] Data in
Partition1\system\common3.pac\ItmCommonParam\ItmSensorBombParam
and replace the old one with the new one and save it.
7. Step: Use wiiscru**** or riivolution or whatever you want to replace the common3.pac file in your iso and have fun with everlasting mines (just 8 mines at a time but i am going to change that in the future)
this should be a stimulation for you to change other item parameters, too. I think it's similar to the most other item lifetimes, excluded bumpers and hotheads i allready work on that.
And by the way. If my english isn't such well, sorry for that, my mother tongue is german.
updates:
Item-------------Offset----------------Key--------------Value----------Test Value----------Effect------------------------Notes-------------------------
Bumper------0000 0670--------6504 0100-----0000 0598----0000 0098---------Lifetime at walls--------------------------------------------
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