rashssb
Smash Rookie
- Joined
- Jun 6, 2015
- Messages
- 3
after doing some hours of experimenting with the frame counter feature in 20xx, i have concluded that it is actually physically impossible to perform a perfect ledgedash UNLESS you use down to let go of the ledge. This is because if you flick in the opposite direction to let go of the ledge (even if it is the most microscopic flick imaginable) it is literally impossible to turn to the direction of the stage, or even return to a neutral position after one frame, which is required in order to do a frame perfect ledgedash. With using straight down to let go however, because you are already in a horizontally neutral position, you pretty much don’t have to make any new directional inputs order to do the perfect double jump. To clarify, here are the steps to performing a perfect ledgedash:
TL;DR: stop inputting outward to let go of the ledge, its not optimal
- Let go of the ledge
- One frame after you let go of the ledge, simultaneously double jump while inputting a neutral or inward direction (if you do not do this in the exact same frame of the double jump, the double jump will make you go a backward momentum, preventing you from wavelanding onto the stage)
- Waveland onto the stage 3 frames after the double jump.
TL;DR: stop inputting outward to let go of the ledge, its not optimal