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Isn't camping in part what makes Melee beautiful?

Shadow Light Master

Smash Journeyman
Joined
Feb 9, 2008
Messages
364
Location
McAllen, Texas
I know this is a controversial statement, but hear me out. Melee is good because it has the existence of both aggressive characters and floaties. Multi-shines and combos are a huge part of Melee, but so is the keep-away game. This is just as much a part of Melee as any other part is. We can't ignore it or say it's a mistake or flaw just because we can't like it.

You see, Melee is as much a game of flashy combos as it is of zen. We aren't all primed to appreciate both sides right off the bat. But it's something that can be learned. Let me explain why camping in Melee isn't a bad thing.

Camping in Melee still carries the risk of getting killed. It's a different way of playing, but not inherently optimal -- think of Brawl, or to a lesser extent, Smash 4, where camping is hands-down the best style to play. In Melee, threats of comboes are balanced with threats of camping. You cannot do one without being risked by the opposite.

Unless it's Jiggylpuff dittos, I don't know.

But that's just my opinion. Camping in Melee is different, but not a necessarily bad thing, and in some cases, it's part of what makes Melee beautiful.

This is kind of why I disagree with Project M making Jiggylpuff so bad. Melee without its defensive aspect is just a parody of Melee.
 
Joined
Oct 5, 2008
Messages
7,187
Melee has defensive depth too, it's just that probably like all gamers greatly prefer aggro gameplay. More stuff happens when players play offensively. When has a gamer ever complained about someone approaching? They only ever complain about camping. Beauty is a matter of subjectivity and for a lot of gamers, defensive play isn't something they'll get excited about

Except maybe Counter Strike players. That series is (in)famous for being such a campy shooter and it's 1 of the most popular FPS series ever

There's only a certain amount of a stage a player can retreat on until they run out of room and get gimped. It's an inherent design aspect of fighting games with ring outs. The same thing still applies for fighting games with walls. Death just isn't as immediate there

Melee secretly has a pretty good amount of camping, but it's a bit difficult to notice when everyone's running around everywhere
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
Melee secretly has a pretty good amount of camping, but it's a bit difficult to notice when everyone's running around everywhere
Armada and the like with the false aggression aha. Took me forever to pick up on how he almost never initiates an exchange...he always just waits to punish flubs. Melee can be campy af, most newish players just don't notice.
 

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
People like to watch the fast paced aggression. If people understand what is going through the player's minds when stuff like this happen, it becomes more interesting. To the average spectator, it's not that fun tho
 
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