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Is this a known/viable technique?

Joflyer

Smash Rookie
Joined
Oct 28, 2014
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Baka-Warrior
Hi all. Super new srs player here. I played Melee pretty frequently, never touched Brawl. This Smash is my first attempt to get srs about Smashing.

Anyway, while practicing some advanced techniques, I happened upon something that I think may be a technique. I had never heard nuttin' about it, and since I'm still babby tier, I figure I should come here to talk about this see if it's worth a damn.

I call it Tap Dashing. It might already be known about and already have another name or is so useless no one other bothered giving it one, but never heard nuttin' about this thing, so eh.

This is a video of it. I apologize in advanced for the potato-tier quality.

(Note: In the second half, I accidentally held the Smash longer than I did in the previous one. This has to do with me being dumb and not because the move activated later than when I was doing a normal dash. I think.)

Iunno if you got the gist of it from the video but let me explain what I did, and why I think this may be a helpful technique.

In the first half, I did a normal dash and then did a a F-Smash as soon as a could after stopping. There's a bit a lag between when Peach skids to a stop and when she could F-Smash.

In the second half, I did my Tap-Dash. I just tapped the circle pad in the direction I wanted to repeatedly. What this does is that it has Peach only does the beginning "leap" of her dash, but doesn't go into the full dash. As soon as Peach hit's the ground again, she can do the leap again. I kept doing this until I got to where I wanted to, and then F-Smash'd Bowser.

I tested it and the Tap-Dash is about as fast as the normal dash. It's barely a fraction of a second slower that the normal dash. (From what I tested.)

I think this is useful, because with a full dash, I had to wait a moment for the dash to stop before I could F-Smash. With this Tap-Dash, it feels as though you are locked into a dash for a lot less time, plus it feels as if there is absolutely no lag between dashing and neutral position. With the full dash, when Peach stops, there a moment where she's neither dashing nor in neutral. She can do nothing during this time. It's a very tiny window of time, but Tap-Dashing makes it feel as though that window in non-existent. You are either dashing or in neutral. There is no in-between time between those two.

This isn't even hard to do. The hardest part is the timing to make sure you don't end up going into a full dash, which isn't all to difficult at all.

Please note, I've only practiced this with Princess Peach.


Now, as I said, I am babby-tier Smash player. This could all be compete bullocks and I have no idea what I'm talking about/just reiterating what already known. However, in the case of the former, I did a bit of testing with this in training mode and it really feels like this does what I think it does. Have less time between when your dashing and in a neutral position and removes the "null" period. I will fully admit I could be full of crap and I will admit that, since this is so simple, it's probably already known and is completely useless, which is why I've never heard of it before. However, I'm just going with my gut. Please be kind if I've made a fool of myself. ;w;

My questions are: Is this already known about, is it viable or just a useless gimmick/crutch because I'm not good at going from dash to neutral, or is it made irrelevant by some advanced technique I don't know about?


I thank you for your time and reading though this newbie's text wall. C:
 

Joflyer

Smash Rookie
Joined
Oct 28, 2014
Messages
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Baka-Warrior
Never read nothing about fox-trotting when I read about advanced Smash techniques.
 

Joflyer

Smash Rookie
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Oct 28, 2014
Messages
13
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Florida
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Baka-Warrior
I just looked it up.

Oh.

Well, I feel like a fool.

Just gonna huddle up in a corner and cry now.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Who else predicted that it would be foxtrotting from the title before you even clicked the thread?
 

Joflyer

Smash Rookie
Joined
Oct 28, 2014
Messages
13
Location
Florida
NNID
Baka-Warrior
I'm so embarrassed. ;w; Can we all just forget this ever happened. >.>
 
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xXShadeXx

Smash Journeyman
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Dec 3, 2011
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Easy mistake, don't worry. There have been more pointless...strange threads than this. So no need to beat yourself up over this.
 

xExcel

Smash Apprentice
Joined
Oct 7, 2014
Messages
101
So since I don't want to make my own thread for this, why is PK Fire so spammable but Arcfire isn't? Is it because PK only activates if it hits you? That's lame since Ness can have more than one at a time
 

xXShadeXx

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So since I don't want to make my own thread for this, why is PK Fire so spammable but Arcfire isn't? Is it because PK only activates if it hits you? That's lame since Ness can have more than one at a time
Well it has unlimited uses I guess. That and I guess what you mentioned of how it activates upon hitting the opponent. Does PK Fire fly further than Arcfire? If so, maybe that's a perk as well.
 

xExcel

Smash Apprentice
Joined
Oct 7, 2014
Messages
101
Well it has unlimited uses I guess. That and I guess what you mentioned of how it activates upon hitting the opponent. Does PK Fire fly further than Arcfire? If so, maybe that's a perk as well.
Arcfire goes farther but takes longer to startup and cooldown
 
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xXShadeXx

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Arcfire goes farther but takes longer to startup and cooldown
Ah. If anything, I'd think Arcfire would be better. It can stop approaches for one thing. And with PK Fire, sense it activates on contact, it's easy to just block and punish. The limited uses might be what kills Arcfire. Don't quote me, as I'm taking a guess. PK fire is overused too much though. It also has a decent amount of startup lag as well.
 
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