Darb Vader
Smash Rookie
- Joined
- Mar 28, 2014
- Messages
- 17
I'm pretty bad at breaking combos, and I feel like a big part of this is that I don't know when I can act after I've been hit with an attack. Is there a way to tell this?
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This would be neat as a training mode option. But not in game.I feel like making it more clear would be pretty useful for helping growing players and the growth of PM.
the L-Cancel cue was amazing
I wouldn't do that. It is often a good idea to save your jump and not use it right out of hitstun. Unless of course you are knocked at a nasty low angle. Burning your jump right away is a habit you should break.If I am hit by an attack that might KO me, I just spam the jump button and hopefully I have not used my second jump before. Momentum cancelling is also a thing that is very useful with many characters.
Listen to this guy. Get rid of that habit ASAP. You limit your recovery options a ton by doing that. It even makes you easier to combo if your opponent picks up on it.I wouldn't do that. It is often a good idea to save your jump and not use it right out of hitstun. Unless of course you are knocked at a nasty low angle. Burning your jump right away is a habit you should break.
You are definitely right but I am talking about being hit by an attack that almost KO's me, like puts me right next to the blast zone. In that situation I would prefer to use my second jump because it is usually the fastest way to cancel momentum. In pretty much any other situation, you are right. Especially since I am an Olimar main, I should use the aerial pikmin pluck several times before I use my second jump if necessary. However, in some matchups you must recover high with Olimar (such as against Shiek), so in those situations I like to use my second jump early.I wouldn't do that. It is often a good idea to save your jump and not use it right out of hitstun. Unless of course you are knocked at a nasty low angle. Burning your jump right away is a habit you should break.
That's not how it works. If you wait til you're visibly moving from the hit, it's too late to DI.When you are rocketing upward from a hit, you're stunned. That is the perfect time to work on your DI.
I DI since l get hit. But hold it through the rocket trajectory as well. IsThat's not how it works. If you wait til you're visibly moving from the hit, it's too late to DI.