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Is there a formula for total knockback from BKB, KBG, and Damage?

[Deuce]

Smash Journeyman
Joined
Mar 28, 2006
Messages
219
Location
Socal
Just wanted to know.

For example, to know where breakeven is between an option that has high BKB and low KBG, vs the other way around, or when lower KBG is covered by higher damage dealt (just like the shiek fair changes in 1.1.0)

It seems as there would be 4 primary variables- BKB, KBG, Damage dealt, and current damage. 5 if including rage
 
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[Deuce]

Smash Journeyman
Joined
Mar 28, 2006
Messages
219
Location
Socal
Knockback = ((((((t+d)/10+(((t+d)*d)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)
Weight Based Knockback = ((((((10/10)+((10*s)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)

t = Target Damage
d = Attack Damage
w = Target Weight
g = Knockback Growth
s = Weight Based Knockback
b = Base Knockback

This probably should have posted here: http://smashboards.com/threads/mechanics-techniques-discussion.368206/
Thanks buddy

Edit: is rage assimilated into one of the variables above?
 
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