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Is there a difference between jumpcancel grab and pivot grab?

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
Well, pivot grabs are good for covering options behind you. In an m2k chaingrab he uses pivots to always turn around when he needs to, which makes turning in place very useful.

Another example I have is when I play Marth and want to punish someone who mindlessly approaches. You can just dash back and shield pivot (there are a couple different kinds) and use his long grab range. Pivoting is good because it lets you turn on a dime when possible and executed right.

Why are pivot grabs different from JC grabs? it's because you have to dash one way and back to do it. In a dashdance, there is a frame where you are in your standing animation. This means a grab preformed on that stage is going to be a standing grab. You could always dash forward - back - then JC a grab, but that takes more time, and you would most likely be dropping a combo. JC grabs are better used when approaching.

Hope that answers your question!
 

CanadianBakn

Smash Rookie
Joined
Apr 15, 2014
Messages
16
Location
Winnipeg, Manitoba, Canada
Specific example of when you "need" to pivot grab:

You upthrow a Fox on Final Destination, and the Fox is somewhere between 19% and 30% (my upper bound is probably wrong). If the Fox inputs neutral DI (I'm fairly sure it's neutral, I'm not a fox main), and then shines, they will shine out of your grab unless you have done a pivot grab.

Sometimes even M2k gets lazy and does uptilt at 19-24%, jab reset's the inevitable missed tech, then regrabs and continues the combo. However, the optimal punish that covers all options is pivot grab, and I'm pretty sure if they do hit that tech you can't cover all of the options quickly enough.

EDIT: Arc touches on pivot -> grab in his pivoting tutorial. https://www.youtube.com/watch?v=WuCCmymFpMU
 
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