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Is the Smash Characters Really Trophies, Like Everybody Says?

Becko

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I think it has evident against it, so I don't believe it
(For example); In Kid Icarus Uprising, it mentions that Pit was in brawl but not in melee (plus was didn't seem too happy to not be included in melee's roster). And in Palutena's Guidance (with Dark Pit's conversation); they continued uprising's story by Dark Pit telling that he joined with Varidi's army after Pit defeated Hadi's.
So what I'm saying is that the whole Kid Icarus cast is the same crew from Uprising.

What do you think?
 
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Reila

the true enemy of humanity is anime
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I think so. To me the characters in Smash sure aren't the actual characters from their respective source materials.
 

Purin a.k.a. José

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Welp, the memories are the memories of the kid who plays, so this may be the reason that they have memories from older games and such. This may show the growing maturity, imagination, and library of the supposed "kid":
He started with plushies, and with games he knew more (64).
He begin to know more the Nintendo universe, and now prefers statues. (Melee)
He is knowing deeper more franchises, but ends up losing some of the toys. Also, his "plays" with the toys start to be more serious. Also, he is a Meta Knight fan. (Brawl)
Now his collection is bigger than ever, and he lost some toys. His "play sections" are not such serious anymore, and his "play sections" are seriously more balanced around characters. (Smash 4)
He starts to find more toys that were lost, and is thinking about buying more. Now, he is asking his friends which character could be good for making a even bigger collection. Sadly, many people suggest Goku, Shrek and Spongebob. (Post-launch Smash 4)

As he knows more games, the fights begin to be more faithful to the games, featuring some character conversations based on said game (Kid Icarus: Uprising; Metal Gear Solid; Star Fox) and a bigger imagination ("Dark Pit and Lucario work together after the events of Uprising").
 

Khao

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The idea is that they're toys, yeah, but honestly? The very games barely do much of anything to support that concept beyond quick, random animations at the end of Classic Mode and **** like that, it kind of changes nothing in the end. If you want to imagine that they are the real characters, there's not exactly many things contradicting you.

I mean, if you do nothing but play the main Smash mode, there's literally nothing that even implies that they are toys, you have to get into other modes to see the idea in action (And not even every mode at that).
 
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Tito Maas

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I only considered that the story for Melee and to an extent, 64. Subspace Emissary obviously showed that wasn't as true in Brawl, and now, as you point out, characters seem to be quite aware of the Super Smash Bros. world at this point.
 

kantoskies

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Melee really seemed to push it the most-- the bit in the intro with Mario, the character intros using trophy stands, but they all do kind of push it to an extent.

And it would really make things like Olimar being roughly the size of Pikachu and Rosalina using her Luma as a flesh puppet of terror/Peach using Toad as a literal shield make much more sense.
 

Heroine of Winds

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They're supposed to be trophies and not actually the same characters from the series they came from. I usually think they are the same characters despite not being the case. I don't think it matters because they don't really go with the whole 'characters actually being toys' concept much.
 

ChikoLad

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Melee really seemed to push it the most-- the bit in the intro with Mario, the character intros using trophy stands, but they all do kind of push it to an extent.

And it would really make things like Olimar being roughly the size of Pikachu and Rosalina using her Luma as a flesh puppet of terror/Peach using Toad as a literal shield make much more sense.
The size differences are just gameplay-story segregation, Nintendo breaks canon sizes all of the time to make characters work in gameplay. I'm pretty sure Rosalina hasn't been 7'7" since Galaxy 2. Maybe in Mario Golf, but most games size her down to make her work for gameplay. In Super Mario 3D World, for example, all 5 playable characters are roughly the same size, so that giving them the same hurtbox/hitbox data is possible.

Rosalina & Luma fighting together has canon basis, in that "the Lumas will sacrifice anything to protect their mother", as said in the Palutena's guidance. The Lumas are not being controlled by Rosalina, they are independently fighting by her side.

Peach pulling out Toad to protect herself is perfectly in character. The entire premise of her character is that she's the pampered princess who always has someone waiting on her, especially Toads and Mario.

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I believe the "characters are actually toys" concept to be true in 64 and Melee, but not in Brawl and Wii U/3DS. There are too many nods to the characters' past, as well as the Subspace Emissary in Wii U/3DS, for me to accept this even if Iwata says this is the case.

However, I believe Amiibos represent the concept in Wii U/3DS. If you play as Mario, you're playing as the real deal. Same with CPUs. However, a Mario Amiibo is obviously a toy of Mario brought to life.

In a nutshell, 64 and Melee portrayed the characters as toys (even the Trophy Hoard in Melee was a room), Brawl had the real characters and turning into a trophy was equivalent to death, and Smash 4 has the real characters, but still represents the original "toys brought to life" concept through Amiibos.
 

Heroine of Winds

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I believe the "characters are actually toys" concept to be true in 64 and Melee, but not in Brawl and Wii U/3DS. There are too many nods to the characters' past, as well as the Subspace Emissary in Wii U/3DS, for me to accept this even if Iwata says this is the case.

However, I believe Amiibos represent the concept in Wii U/3DS. If you play as Mario, you're playing as the real deal. Same with CPUs. However, a Mario Amiibo is obviously a toy of Mario brought to life.

In a nutshell, 64 and Melee portrayed the characters as toys (even the Trophy Hoard in Melee was a room), Brawl had the real characters and turning into a trophy was equivalent to death, and Smash 4 has the real characters, but still represents the original "toys brought to life" concept through Amiibos.
I think they just throw the 'kid playing with his toys' concept out the window because in Brawl, the characters actually turn into trophies and not the other way around. It's just the game's way of saying when they're trophies, they're dead. Smash 4's pretty much the same deal and it doesn't help that it seems to follow Kid Icarus: Uprising's ending concerning what happened to Dark Pit.

It's not a major thing I'm complaining about, but I do find it pretty confusing that the Smash series has no idea what its concept is other than Nintendo characters fighting off one another.
 
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