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Is Marth Really a Good Character?: An Analysis

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Redditor48

Smash Rookie
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I was just wondering why Marth is at the very top of the tiers. Before I get into what I mean, allow me to first put out there that I have been playing for years, and I have watched MANY videos of the tournament masters.

My brother and I found out, through years of play, literally EVERY advanced technique in the game, except the wavedash, which we stumbled upon, but wrote off as simply hilarious. I was surprised to find that all the wacky observations we have encountered and adapted are actually defined in the glossary in the sticky topics above! Three of the particularly surprising terms that I could not believe had been widely known and utilized were the Phantom Hit (I just thought I had a glitchy game) and that effect where recovering at the right time from attacks that sent you flying results in an upward boost if you jump out/air dodge/whatever early enough (I cannot remember what it was called in the sticky), and the shield drop.

Now, I have been using Marth against my brother lately, and I cannot seem to beat him. We think we know why, and we think it puts Marth at the bottom of the tiers. I will be brief. Marth has his smash forward. We call it 'The Ultimate Blade.' It has that special hitbox of a sword, hence it goes right through anything except an attack with that same type of hitbox. It does 20% max, is relatively fast executing, has average recovery, and is quite massive, killing at rather low percentages.

But, if he misses, he can't just do his down B if the opponent tries to retaliate, or shield/roll, ala Falco and his weaker squadmate Fox. I am telling you, Marth is a skinny prim princess who can't really crush bones with many attacks other than his Ultimate Blade, dies at insanely low damages thanks to his weight, and has awful horizontal recovery (Marth Sword Swipe, Double Jump, ANOTHER MARTH SWORD SWIPE, Up B, ARE YOU SERIOUS? all that to get killed by Fox down b).

Next, check his fall speed. It only goes like half speed. It makes him rather slow, nearly eliminating his speed advantage on the ground, and making him a horrible character when it comes to the defensive game. It pretty much eliminates the use for his air up and air forward, which, with Marth, who needs to do most of his attacking from the ground, is pretty much useless already unless you are looking to juggle. Juggling, however, in my opinion, is also a bad idea, because, in the time and damage it takes you to actually get some damage, you could have just used 'The Ultimate Blade' and possibly killed you opponent by then.

Even though he has to fight mostly in the ground, most of his ground attacks are pretty bad, and only last for a teeny moment. Another major disadvantage he has is that nearly all his attacks don't move the opponent considerably, and can't topple until high %, so his opponent always gets a counterattack opportunity if doing the damage cancel you can perform by kneeling.

The only explanation I can find for why he is high on the tiers is that no one has used him seriously. I think he really gets beat up, if not trashed, by even mid-tier characters.

I really do not like to simply shoot my mouth, and I am not one who thinks it right to shower a character in opprobrium, and never actually prove anything. Is there online for this somewhere, or is that simply wishful thinking? If not, please do not yell at me and stuff until you at least check out his lack of skills. Gets beat by projectiles, gets beat by attacks, gets beat by whoever he faces. Please just give Marth another look and tell me what you thnk.

Final Comment: People have a tendency to think that posts from newcomers to a board but veterans of its respective game are saying they are better than everyone else, regardles of what the post actually says. Please note that I did not say 'I am better than you' or 'Link is better than Marth' I said, essentially: 'Marth seems to be awful. These are his weaknesses. He may be topped by Link. Check him out and see if you agree.' I will say, however, that I am a full master of Marth.

Please give Marth a second look before responding so you know where I am coming from!
 

FEOwain

Smash Apprentice
Joined
May 11, 2015
Messages
77
Every character has weaknesses, but their weaknesses don't make them bad characters. I see that you think Falco is the best in the game, or something along those lines. What if I told you Marth can outrange Falco, Have better punishes than Falco, and better edge guards than Falco. Marth is without question one of the best in the game, because even though he has cons, his pros outweigh his cons by a lot.

This also seems like a troll, but not going to make any judgements.
 
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twopercent

Smash Cadet
Joined
Jan 7, 2015
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Location
Regina, SK
But, if he misses, he can't just do his down B if the opponent tries to retaliate, or shield/roll, ala Falco and his weaker squadmate Fox. I am telling you, Marth is a skinny prim princess who can't really crush bones with many attacks other than his Ultimate Blade, dies at insanely low damages thanks to his weight, and has awful horizontal recovery (Marth Sword Swipe, Double Jump, ANOTHER MARTH SWORD SWIPE, Up B, ARE YOU SERIOUS? all that to get killed by Fox down b).
marth's f-smash is only one of his finishers, and i dont think the ability to punish him if he misses one should really discredit him as much as you say.

he has lots of great spacing moves and can capitalize on his spacing with his long range as well. also, he has several edgeguarding options.

ssb wiki said:
This [Marth's high tier placement] is due to fast overall startup in his attacks, long and disjointedrange, large amounts of extra power when attacks hit at the tip of his blade, very potent jugglingand combo ability with one of the largest non-disjointed grab ranges, and a great edgeguarding ability. Marth is also blessed with a multitude of good movement options to approach and pressure with. He has a long dash dance and a long wavedash, both of which compliment his large reach. Marth also has many options to KO enemies and close combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash.
as FEOwain said, every character has downsides.. but in the case of top tier characters, historically (i.e. tournament results), their negatives have always been far outweighed by their positives.
 
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ECHOnce

Smash Lord
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Feb 22, 2014
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1,191
Location
Bellevue, WA
the tournament masters.
topkek

But in all seriousness, what you're experiencing is not all that unusual. You may be confident in your knowledge of the game, but even if you do go absurdly in depth and memorize character %s of moves and what setups work, it isn't feasibly possible to be aware of all the neat little tricks that people can come up with. And with that lack of perspective (unavoidable, no matter how much time you spend), people are bound to not understand certain concepts/aspects of the game that took others more than a decade to see. And by that, I don't mean a decade of play in an isolated environment.
Even if two top 20 players got together and tried figuring stuff out for years on their own in the mountains, they'd be putting themselves at a huge disadvantage. That doesn't count as efficient time learning the game. Just as the fields of science and other arts only reached where they are today through the collective effort of countless individuals, competitive games like Smash have a metagame that is constantly evolving. Recycling new and old ideas, weighing in on how good they are, and keeping or tossing them aside.

The Melee scene is massive. I honestly can't put a number on an estimate of how many players there have been in the scene on any given year, with varying levels of significance/contribution to meta. With all those minds at work, experimenting with old to current information, pointing out new ideas or faulty old ones, and putting those to the test repeatedly...over 14ish years, you would imagine that things have been tested to an extent that they can be trusted. And that would be correct, concerning aspects of the game that are still tested regularly through popular use.

(There will be holes where things aren't popular and tested constantly, but sudden bursts of ridiculous, meta-changing info for a low-mid tier like Amsa Yoshi is unlikely to happen for anyone past the high-mid tiers, and Yoshi still wasn't able to make it above mid tier. And for good reason; even if it was long ago, player experimentation back in the day with all the low tiers isn't to be doubted).

Marth is popular. Marth is tested regularly. And according to the vast majority of the community, including those at the top, Marth is considered to be the 2nd-4th best character in the game, in current meta. The best players of all time still rely on him, because they trust his ability to do the things we know to be tried-and-true, and still work.
I don't mean to put you down, but your post is comparable to someone who has watched Tennis videos of championships for a decade, and practiced a ton with a single friend for years. Your knowledge may be vast, but given that you've never driven down and participated in a local/regional/major, you have no way of confirming if your own findings - knowledge built from your own experience, and your own skill - are reliable. You have no way of confirming whether your swings are truly cookie-cutter perfect like you saw in youtube vids, where an expert (or even a slightly more well-versed player) may be able to point that your angles are a little off. That you're tensing too much, or that your footwork may be a little off rhythm. Just as you wouldn't trust that tennis player to train you over one that has spent the same amount of time as the other playing tennis, but with lessons and actual tournament experience, you should consider that your own knowledge is liable to be completely invalid.​

But disregarding everything else, from the way you carefully framed your post - establishing credibility, giving respect/understanding to what already exists as "common knowledge," but pointing out that it is liable to error, making your arguments, and then stressing your good intention and hope that other's mirror that coming in to the discussion - it would be fair to say that you're searching for a means of either challenging or confirming your ideas, starting off with confirming how valid they are on Marth, which deviate strongly from common opinion. And from there, being able to tell whether it's better to trust your own intuition, or that of the scene's.

And I can tell you that the only way to 100% confirm the validity behind our knowledge of the game is to go out and meet us first-hand, in person. Go to a tournament. If your knowledge is as valid and complete as you have confidence in it, then you'll have nothing to worry about. And in the chance that you do find out new things, then regardless of how it may contradict your prior claims, you're still on the winning side - you've progressed your understanding of the game. There's nothing to risk, and it will accomplish what you're wanting to confirm, as opposed to hoping someone on the internet can convince you with words you'll just have to trust are sincere/legit.
 
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AirFair

Marth tho
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Location
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lmaoooooooooo

no but srsly

Your main point is that fsmash is laggy? I think any good marth knows that when used properly, you will get away with it most of the time, because it is either guaranteed or a mixup

Yes, Marth is floaty, but that does not mean he can't defend. He has quite a big shield to use, which means a good Powershield, and I don't understand your logic of saying that his floatiness nearly eliminates his ground speed advantage. His dash game is really good for establishing a presence, which is meant to make your opponent think twice before going in on his "horrible" defense.

most of his ground attacks are pretty bad,
Dtilt is probably the best poke in the game that isn't a spacie jab. Dtilt has good range, quick startup and iasa, and can lead into grab or stage control. Marth's ground game is part of what makes him an amazing character, since he can nullify options with just a dash forward, making them unsafe.

edit: and utilt is also used for killing floaties and in chaingrabs.

The only explanation I can find for why he is high on the tiers is that no one has used him seriously
Really?

I get that you know a thing or two about the game, but do you really know that much? You only play with your brother, and you only watch tournaments, but have never played in one? I don't see your credibility to be honest. Your argument is quite weak, because I feel that most of these issues stem from not much knowledge of how these moves work. I'm not saying that I am an expert, but from experience, I think a lot of players who have experience with marth know that this argument of his uselessness is not very fleshed out.

You claim to be a master of marth. You could be for all we know. I just don't believe it.
 
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PepaCorn

Smash Apprentice
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Jan 4, 2015
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105
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no one has used him seriously.!
Lol: Ken, M2K, PPMD, 3 of the best players ever. They all use Marth.

You should look into the game a little more and maybe play some great Marth's before you make this judgement.

Please give Marth a second look.
 

Redditor48

Smash Rookie
Joined
Sep 30, 2015
Messages
2
Every character has weaknesses, but their weaknesses don't make them bad characters. I see that you think Falco is the best in the game, or something along those lines. What if I told you Marth can outrange Falco, Have better punishes than Falco, and better edge guards than Falco. Marth is without question one of the best in the game, because even though he has cons, his pros outweigh his cons by a lot.

This also seems like a troll, but not going to make any judgements.
The problem is that because Falco has his stun blaster. he actually OUTRANGES Marth. His stun blaster is not like an item or other projectiles that can be dissolved with a sword attack, and thus Marth has to jump to avoid them or shield. Once Marth has shielded, Falco can just use his down b and air down until Marth is pushed upwards. He also does have better combos, especially his scoop and slam combo by using his air down and up b or standing up a which can be done until high percents on every character (except Jigglypuff). Marth can only attack effectively at the certain range where his sword is good, but Falco can just use his stun blaster to make Marth never be in that range. If Marth tries to get close, then Falco can just do his scoop and slam for big damage. Marth might have equal edgeguards, but his awful recovery evens it back out. Falco can side b, mini side b, and up b in any direction. He can also do a barrier cancel on those to have minimum punishability. Marth can only do his up-b or sword swipes which aren't as effective. Also, his stun blaster and fast attacks make it so you can barely even use your smash forward, which means you don't get your best attack, but he can do a stun blaster into his smash forward on you if you are in the air!!!!
 

The_Most_Effectual

Smash Apprentice
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Mar 2, 2015
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91
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EarthBoundNerdC
I don't want to hate, I really don't. I don't want to make you feel bad, stupid, or tell you that I'm better than you. I just want to tell you that you are wrong. You seem very sure of your beliefs on Marth's placing on the tier list, and it seems that you believe to have lots of justification for thinking so. You're clearly more educated on the game than a lot of the really new people around here, which is good, but you should probably consider the fact that the game has been out for almost 15 years now and there has never been a single top player that's said that Marth is low-tier. I don't mean to repeat ECHOnce ECHOnce 's points, but I do understand that you think that you know a lot about the game, because you've played for many years and you've seen the tricks and whatnot, but there is no feasible way that you could know more than the top players without attending a single tournament. Your lack of experience is also indicated through your statements and vocabulary used in your posts. Falco's "scoop and slam" that you mentioned (although it is catchy) is known as a "pillar," the "barrier" is called the "shine," and a "standing up a" is called an "Up-tilt." Falco is also by no means a better character than Fox, as you said in the OP, and wavedashes are far from something that should be written off, especially for Marth. They are easily one of, if not the single-most important movement option in the game--if they were useless, they would not have been removed in later installations. And to say that no one has used Marth seriously is absurd. Again, my goal is not to make you feel bad, and I respect you for trying to start a good discussion about something you seem to firmly believe about the game, but I would encourage you to do some research on the game (it seems like you were doing some based on the first part of your post) before you come onto a website and start a conversation about an opinion that no one seems to share with you. Please don't take that as me saying that you should be written off because you're new, I'm only saying that you should be looking to learn more about the game. Rather than tell us why we're all wrong about Marth being good, try to learn more about the game so that you can understand why the whole community has thought for 15 years that he is good, because that many people are probably on to something. Coming from a fellow noob: if you have a belief about something in Melee's meta that goes against what is commonly accepted, chances are you only have that belief because you're missing something that everyone else understands.

TL;DR: Unless you're a player with merit (Not saying that I have any), don't challenge the status quo.
 
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