p3ngw1nKing
Smash Cadet
I mainly play Melee and Project M, so I know part of it has something to do with that nasty long input buffer. But I think it's more than that.
My main problem is with dash attacks and smash attacks. A lot of times I try to do a quick dash and I end up smashing. I have no way of measuring how many frames it is, but the window for getting a smash out seems UNREASONABLY long. Like, almost a quarter of a second maybe?
Another example (that I think is unintentional and should maybe be fixed by the devs) is that if you are holding up on the stick and press jump and then hit A to do an up-air it will do a smash attack if you go too fast. That doesn't make sense.
I also don't like the way the c-stick is handled in the air. Particularly when it is set to smash attacks. You can't use it to do a d-air without fast falling and you can't use it to do a f-air/b-air without changing your momentum.
I use a gamecube controller with the official adapter. I have also tried the gamepad and pro controller.
Anyone else have problems with this?
My main problem is with dash attacks and smash attacks. A lot of times I try to do a quick dash and I end up smashing. I have no way of measuring how many frames it is, but the window for getting a smash out seems UNREASONABLY long. Like, almost a quarter of a second maybe?
Another example (that I think is unintentional and should maybe be fixed by the devs) is that if you are holding up on the stick and press jump and then hit A to do an up-air it will do a smash attack if you go too fast. That doesn't make sense.
I also don't like the way the c-stick is handled in the air. Particularly when it is set to smash attacks. You can't use it to do a d-air without fast falling and you can't use it to do a f-air/b-air without changing your momentum.
I use a gamecube controller with the official adapter. I have also tried the gamepad and pro controller.
Anyone else have problems with this?