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Introducing Rebounded Recovery; A new lucas tech to mix up your recovery

KaptenFullkorn

Smash Journeyman
Joined
Nov 26, 2014
Messages
238
Location
Falköping, Sweden
NNID
Magnetgoat
This one Is a great mixup when recovering. It can be used in several ways like for instance give you more breathing room when recovering from ledge, or to evade the punish if you have no invisframes left at the ledge. Read the description for more information regarding this AT.

https://www.youtube.com/watch?v=u_LrQ4ZxNWk
 
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KaptenFullkorn

Smash Journeyman
Joined
Nov 26, 2014
Messages
238
Location
Falköping, Sweden
NNID
Magnetgoat
It does not work as ness tho, even S1 confirmed it. I dont think its a surprise for anyone that we can bounce of walls to use our recovery again. The Idea behind this mixup is rather to bounce of the wall close to the ledge, avoid to grab it and to use the PKT2 offensively instead of using it to recover. Doing this will you will retain the invincibility from grabbing the ledge (which we would not have if we recover to the ledge, drop ledge PKT2 offensively and regrab ledge). It is also quite deceptive and way faster. Not to say that you can avoid ledgetrumps by doing it aswell.

TLDR: Everyone know we can bounce of walls to recover, This is a mixup that'll help you create space if your opponent is pressuring you at the ledge.

EDIT: Got a quite decent example today https://twitter.com/RobertFalck/status/872504233647538177 . We were sitting in voicechat and it completely caught him offguard, flustered from being hit by something he didnt fully understand he rushed back in and overextended.
 
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