D
Deleted member
Guest
(I'm pretty sure most high level players know this by now, but it's interesting to think about and I kinda wanna hear others inputs on it.)
So most, if not all of us know by now with some characters that once they've turned around (not by dash dancing or any other quicker method, just plain old, ****ty turning), they have that little "lag" where they kinda just keep that single animation going. Like with Luigi, after that turn around he looks like he's frozen in his running animation.
Yeah, it's stupid and kinda doesn't make sense in this sort of game. But when I picked up Luigi recently I've noticed that in said "lag", when he jumps, he faces the opposite direction -the direction he was originally dashing in before he began to turn. I messed around with this a bit, and saw that towards the end of the whole "turning around" bit, while he's still in that goofy looking single frame run, jumping will instead have him face the direction he was turning toward.
Probably completely useless to point out, but do you think this may have potential in creating unpredictability with someone doing this? Or is it just too slow paced to even be considered practical?
So most, if not all of us know by now with some characters that once they've turned around (not by dash dancing or any other quicker method, just plain old, ****ty turning), they have that little "lag" where they kinda just keep that single animation going. Like with Luigi, after that turn around he looks like he's frozen in his running animation.
Yeah, it's stupid and kinda doesn't make sense in this sort of game. But when I picked up Luigi recently I've noticed that in said "lag", when he jumps, he faces the opposite direction -the direction he was originally dashing in before he began to turn. I messed around with this a bit, and saw that towards the end of the whole "turning around" bit, while he's still in that goofy looking single frame run, jumping will instead have him face the direction he was turning toward.
Probably completely useless to point out, but do you think this may have potential in creating unpredictability with someone doing this? Or is it just too slow paced to even be considered practical?
Last edited by a moderator: