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Interesting or surprising interaction of hitboxes and hurtboxes?

Plunder

Smash Ace
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Basically post some of your weird or unexpected occurrences from your experiences ...

I'll start off with some -

- Kirby can deflect or nullify projectiles from the front using his Bair
- Jigglypuff can do this with the back of her Nair as well

Both of these can happen because of how far Marth's arm extends on Fsmash (both parties standing spaced just right) -
- Marth/Roy can grab a whiffed Fsmash from a Marth/Roy
- Roy can Fsmash (strong hitbox) a whiffed Fsmash from Marth​
 
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GenNyan

Smash Ace
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May 12, 2015
Messages
574
Location
Florida
Phantoms.




Also,
- Kirby can deflect or nullify projectiles from the front using his Bair
- Jigglypuff can do this with the back of her Nair as well
Puff does that with like, all her aerials. Thats why sheik doesn't/rarely use(s) needles in the MU.
 

-ACE-

Gotem City Vigilante
Joined
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I flat out BEAT marth TIPPER fsmash with Luigi tipper dair once. No phantom, no trade, I won. Trust me, both were tipper.

100% truth, no foggy memory. I still can't believe it myself.
 

Plunder

Smash Ace
Joined
Jul 12, 2015
Messages
862
Location
Port Royal
NNID
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Phantoms.




Also,


Puff does that with like, all her aerials. Thats why sheik doesn't/rarely use(s) needles in the MU.
This isn't true though. I tested Fair and Bair from reverse all the tangible projectiles were able to hit Jigglypuff. And obviously Dair and Uair can get hit from their reverse side unlike Nair (not to mention Nair actually lasts a LONG time into SH AC making it easy to use this way).
 
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GenNyan

Smash Ace
Joined
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Messages
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Location
Florida
This isn't true though. I tested Fair and Bair from reverse all the tangible projectiles were able to hit Jigglypuff. And obviously Dair and Uair can get hit from their reverse side unlike Nair (not to mention Nair actually lasts a LONG time into SH AC making it easy to use this way).
I could've sworn at least her fair beat needles. Oh well.
 

Plunder

Smash Ace
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Location
Port Royal
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I could've sworn at least her fair beat needles. Oh well.
It does beat needles but only if you are coming down with a Fair the hitbox extends downward and bit backward so it can seem like it does protects behind, but it doesn't unfortunately. And Bair only lasts 4 frames so IMO it's kind bad to use to deflect something even from it's favorable side (behind).

Another weird interaction I noticed was that G&W's Dash attack some how can clank with so many much more powerful grounded attacks and even though it has only small disjoint it often even beats aerials with seemingly higher priority. It's hitboxes are active for an insanely long time as well.

Also Ganon's grounded Up B command grab has a crazy long grab range on it's 1st active frame before launch. It's actually quite effective to punish bad pressure OoS or bad spacing since you can turn around as you Up-B it covers a large punish area around you. The grab range seems to be 2x Marth's and it's relatively fast OoS for it's range (13-14 frames) which is faster than all WD OoS grabs

 
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D

Deleted member

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Marth's up-smash has a hitbox next to him that does set knock back.
 
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