In SSBM, if you interrupted Yoshi's second flutter jump with an aerial, his upwards momentum dropped and he fell straight downwards like a rock (whether this was good or bad would depend on the situation, I suppose).
In Brawl however, trying an aerial right after using the second jump would have him use the aerial while propelling him in the trajectory he would have gone in... meaning of course, that though it may take some time getting used to the new timings, I personally think his aerial game was strengthened (even though MANY other characters received aerial boosts as well).
Also, I thought that the up-b's pop-up effect gave Yoshi an easier time for doing the edge-egg canceling, though I've never been good enough with him in melee to take advantage of the all-out invincibility frames (I'm pretty sure I don't have it down perfect in brawl yet either, unless I have it wrong).
Anyway, that's just a few of the far-out and unusual things I took in- apologies if these were already discussed. Aside from his modified attack lengths and new attacks though, has anybody noticed anything particularly interesting?
In Brawl however, trying an aerial right after using the second jump would have him use the aerial while propelling him in the trajectory he would have gone in... meaning of course, that though it may take some time getting used to the new timings, I personally think his aerial game was strengthened (even though MANY other characters received aerial boosts as well).
Also, I thought that the up-b's pop-up effect gave Yoshi an easier time for doing the edge-egg canceling, though I've never been good enough with him in melee to take advantage of the all-out invincibility frames (I'm pretty sure I don't have it down perfect in brawl yet either, unless I have it wrong).
Anyway, that's just a few of the far-out and unusual things I took in- apologies if these were already discussed. Aside from his modified attack lengths and new attacks though, has anybody noticed anything particularly interesting?