DavemanCozy
Smash Photographer
Found this thread while browsing the Competitive Discussion board. Thanks to @
Dissent
for sharing and finding it out!
Only posting the Fox things:
Only posting the Fox things:
Figured this out earlier by accident. Taketwo mechanics we've always been aware of (Interrupting ledge hop and momentum halting)an old mechanic that can be interrupted seemingly earlier in Smash 4 and sprinkle some timing in to it.
Enjoy this quick video I threw together of possible applications. More videos per character that I find interesting can be found in the list below.
To do this, have a character with a vertical momentum stopping move. Hang from the ledge, press Jump/Up and through careful timing, try to input your move on the first possible frame.
When your character is pulling himself up you will have to wait a bit for when you can input anything, and each character appears to have a different timing. If you try to input something during the period it's not going to buffer. As a bonus, spamming inputs only seems to make it worse and has very high chance to not work correctly.
...
Down+B sticks to the ground, instant reflector. Pivoting it instantly will cause the graphics to disappear until something is reflected.
Side+B sticks to ground, can pivot towards the ledge to do it in place.