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Installing 3.0 Camera on non-PM stages

SmashBroski

Smash Ace
Joined
Nov 11, 2013
Messages
526
Location
New Jersey
NNID
BookerDewott
3DS FC
1907-9072-8026
Can you have a non-PM stage have the 3.0 camera or no?

For example, if I want the vanilla Bridge of Eldin in my build how would I go about installing the camera for it? Would I need a certain file from Hyrule Castle (its replacement) and export that file and replace it in the Bridge of Eldin pac file?

Does this apply to other stages as well such as Bowser's Castle?
 

uCooL

Smash Ace
Joined
Jan 2, 2013
Messages
747
Location
Manteca, California
NNID
SuperMurio
Yes, find a stage P:M stage of a similar size and then do this:

Quick guide:

  • Download Brawlbox here: https://www.dropbox.com/s/f0yfy4dbbrnz7r6/Brawlbox v0.70.zip
  • Download the stage you wish to port and have the Project M 3.0 counterpart ready.
  • Open the Project M 3.0 stage in Brawlbox. Expand ARC 2. Scroll down until you see STPM data.
  • Right click on it and choose "Export". http://i.imgur.com/Y8Uc4OZ.jpg
  • Right above that (or in some cases a large amount above that), you should find ModelData[100]. Open that up to find StagePosition (or named similarly...sometimes stgposition). Right click on that and Export as well.
  • Now close the PM 3.0 stage file, and open up the 2.6b stage texture. Expand ARC 2 and scroll down to the same place.
  • Right click on STPM and click "Replace". Choose the STPM data you extracted.
  • Do the same for ModelData[100]'s StagePosition
  • Save, and you're done.
  • You can also use Ctrl+E and Ctrl+R to Export and Replace respectively.
 

NFreak

Smash Journeyman
Joined
Jan 13, 2014
Messages
420
Location
MA
Yes, find a stage P:M stage of a similar size and then do this:

Quick guide:

  • Download Brawlbox here: https://www.dropbox.com/s/f0yfy4dbbrnz7r6/Brawlbox v0.70.zip
  • Download the stage you wish to port and have the Project M 3.0 counterpart ready.
  • Open the Project M 3.0 stage in Brawlbox. Expand ARC 2. Scroll down until you see STPM data.
  • Right click on it and choose "Export". http://i.imgur.com/Y8Uc4OZ.jpg
  • Right above that (or in some cases a large amount above that), you should find ModelData[100]. Open that up to find StagePosition (or named similarly...sometimes stgposition). Right click on that and Export as well.
  • Now close the PM 3.0 stage file, and open up the 2.6b stage texture. Expand ARC 2 and scroll down to the same place.
  • Right click on STPM and click "Replace". Choose the STPM data you extracted.
  • Do the same for ModelData[100]'s StagePosition
  • Save, and you're done.
  • You can also use Ctrl+E and Ctrl+R to Export and Replace respectively.
I've seen this around, is this the most recommended way to update stages? It feels pretty hacky.
 
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