Inspired by Valoem's Topic......I am making a character specific one per character:
Level 0 [the noobs]: See Valoem’s post
Level 1 (Part 1) [the B move phase]: At this point you understand all the moves but just barely. You know captain falcon has a falcon punch. You rely mostly on falcon punches and falcon kicks to kill people. A moves aren’t as apparent. People barely roll and barely shield. Falcon users at this point don’t have a grasp of aerials and believe that to win, you just need to spam b and down b.
Level 1 (Part 2): Falcon uses use smashes but barely. Still uses falcon punch for KOS and doesn’t know combos. Throws are still not apparent. Whenever they see that they cannot kill people, normally a falcon punch or falcon kick comes. Aerials are barely used and rolling is still a major oddity. Tilts are still not used.
Level 2 (Part 1) [The smash attack phase]: The main difference for Falcon in this stage is that the user sees that they can’t kill that easily with falcon’s smashes. They see his up smash hits people high but not high enough. Falcon’s forward smash becomes a necessity and people spam it. They still use Falcon Punch when they can’t muster a KO. At this point, they can beat a level 1 Part A incredibly easily and a Level 1 Part B moderately easy. Throws are still not found to be good. Rolling is more common but still rare.
Level 2 (Part 2): Falcons at this stage do not use b moves or only use them when they know it will hit. Most falcon’s smash spam and they become a little bit less predictable. Grabs are now used a bit more and aerials are at a starting point. They start to use falcon’s speed to get quick smash kills off.
Level 3 (Part 1) [the grab phase]: Falcon users at this point still use smashes but grabs are becoming one of the only moves they use. Aerials are used but not for combos and sometimes only accidentally. They shield but are still predictable. It is moderately easier for them to KO and they believe falcon is great because he has one of the better grabs. Many of them will run back and forth grab spamming. Early Level 2’s and late level 2’s are normally beaten very easily and most players develop a cocky attitude thinking they are great at the game.
Level 3 (Part 2): This the longest lasting phase. 80 to 90% of all players are trapped on this level and think they are unbeatable at the game. I used to be this before I played vs. Isai and Sensei at Smashtality II in a friendly. They think that they are great and they think that there are no advanced techniques. People are still grab spammers but not as much. They will combo but at a bare minimum and sometimes accidentally. People believe that grabs are by far the best move in the game and use falcon’s speed to grab and smash. Aerials are used but at a basic potential
Level 4 [advance techniques]: I developed this more online. People start watching Isai’s Smash 64 Falcon or other major ones. People start to short hop with falcon and see how powerful his combos are. They see how powerful his up air combos and at this stage, you will see up smash to up air chains. Grabs are used but only when necessary. They use the normal combos. Most good people online are of this level. I believe that I am personally at this level.
Level 5 (Part 1) [The mastering level]: People use falcon’s speeds and aerials to overwhelm opponents. Other aerial combos become really common and it is not that common for someone to easily 0 to death or gimp someone with falcon. Short hops are common and they have a very easy time beating Level 3’s. These are the people who teach level 3’s a lesson. They have good reaction time and it is very difficult to grab them. They learn how to play vs. bad matchups. DI is becoming better. I believe Fireblaster among other people are at this level. They will lose with their weaker characters to level 4’s but almost never with stronger characters besides people approaching level 5. Short hop forward air becomes a major staple.
Level 5 (Part 2) [the touch of death]: Examples of this stage include Alancitu, SuperBoomFan, Jaime, Tsukuru, Takamitsu, and Johnny. There is basically no such thing as a non-0 to death. Combos are done and people only lose to counter characters when they play serious or just because they miss the 0 to death first. People DI heavily and falcon’s actually survive despite their bad recovery. They make Falcon’s recovery actually look good.
Level 100: You are Isai, enough said.
Level 0 [the noobs]: See Valoem’s post
Level 1 (Part 1) [the B move phase]: At this point you understand all the moves but just barely. You know captain falcon has a falcon punch. You rely mostly on falcon punches and falcon kicks to kill people. A moves aren’t as apparent. People barely roll and barely shield. Falcon users at this point don’t have a grasp of aerials and believe that to win, you just need to spam b and down b.
Level 1 (Part 2): Falcon uses use smashes but barely. Still uses falcon punch for KOS and doesn’t know combos. Throws are still not apparent. Whenever they see that they cannot kill people, normally a falcon punch or falcon kick comes. Aerials are barely used and rolling is still a major oddity. Tilts are still not used.
Level 2 (Part 1) [The smash attack phase]: The main difference for Falcon in this stage is that the user sees that they can’t kill that easily with falcon’s smashes. They see his up smash hits people high but not high enough. Falcon’s forward smash becomes a necessity and people spam it. They still use Falcon Punch when they can’t muster a KO. At this point, they can beat a level 1 Part A incredibly easily and a Level 1 Part B moderately easy. Throws are still not found to be good. Rolling is more common but still rare.
Level 2 (Part 2): Falcons at this stage do not use b moves or only use them when they know it will hit. Most falcon’s smash spam and they become a little bit less predictable. Grabs are now used a bit more and aerials are at a starting point. They start to use falcon’s speed to get quick smash kills off.
Level 3 (Part 1) [the grab phase]: Falcon users at this point still use smashes but grabs are becoming one of the only moves they use. Aerials are used but not for combos and sometimes only accidentally. They shield but are still predictable. It is moderately easier for them to KO and they believe falcon is great because he has one of the better grabs. Many of them will run back and forth grab spamming. Early Level 2’s and late level 2’s are normally beaten very easily and most players develop a cocky attitude thinking they are great at the game.
Level 3 (Part 2): This the longest lasting phase. 80 to 90% of all players are trapped on this level and think they are unbeatable at the game. I used to be this before I played vs. Isai and Sensei at Smashtality II in a friendly. They think that they are great and they think that there are no advanced techniques. People are still grab spammers but not as much. They will combo but at a bare minimum and sometimes accidentally. People believe that grabs are by far the best move in the game and use falcon’s speed to grab and smash. Aerials are used but at a basic potential
Level 4 [advance techniques]: I developed this more online. People start watching Isai’s Smash 64 Falcon or other major ones. People start to short hop with falcon and see how powerful his combos are. They see how powerful his up air combos and at this stage, you will see up smash to up air chains. Grabs are used but only when necessary. They use the normal combos. Most good people online are of this level. I believe that I am personally at this level.
Level 5 (Part 1) [The mastering level]: People use falcon’s speeds and aerials to overwhelm opponents. Other aerial combos become really common and it is not that common for someone to easily 0 to death or gimp someone with falcon. Short hops are common and they have a very easy time beating Level 3’s. These are the people who teach level 3’s a lesson. They have good reaction time and it is very difficult to grab them. They learn how to play vs. bad matchups. DI is becoming better. I believe Fireblaster among other people are at this level. They will lose with their weaker characters to level 4’s but almost never with stronger characters besides people approaching level 5. Short hop forward air becomes a major staple.
Level 5 (Part 2) [the touch of death]: Examples of this stage include Alancitu, SuperBoomFan, Jaime, Tsukuru, Takamitsu, and Johnny. There is basically no such thing as a non-0 to death. Combos are done and people only lose to counter characters when they play serious or just because they miss the 0 to death first. People DI heavily and falcon’s actually survive despite their bad recovery. They make Falcon’s recovery actually look good.
Level 100: You are Isai, enough said.