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Smash Wii U Input Lag Issue with Smash for Wii U

aleckermit

Smash Cadet
Joined
Aug 8, 2013
Messages
52
Location
TN, USA
NNID
aleckermit
I have a 32" 120hz LED HDTV, am using the gamecube adapter, and still the input lag in Smash Wii U is crippling my experience with the game. There's definitely 1 or 2 frames of input lag. The strange bit is that I haven't notice input lag with any other Wii U games. My TV settings are set the best they can be for reducing input lag, I specifically got this TV because it's so good for gaming. EDIT: I hooked the game up to my CRT and it fixes the input lag.

Is anyone else dealing with this issue with this game in particular?

Do you think CRT will be the standard for Smash Wii U tourneys in the future? Or is something wrong with my TV?
 
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slimjim

Smash Apprentice
Joined
Nov 22, 2006
Messages
156
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Cincinnati
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FS-slimjim
3DS FC
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1) This issue is very common, and hard to avoid unless you do a lot of research beforehand on what setup to get for which games.
May I ask what tv model and brand you have? It's almost assuredly your tv having 2-3 frames of input lag because hdtvs are not usually designed for competitive gaming. You won't notice it with other games (unless you play rhythm games) because very few of them require frame-perfect execution and immediate response times like smash.

2) CRT will not be standard for Smash4WiiU: a gaming monitor by ASUS or BenQ will be standard I'm sure. For comparison, a CRT has 0ms input lag (or 8.33 by Leo Bodnar standards), while a top gaming monitor has 1-2ms input lag (or 9-10 by LB).
This amounts to a difference between the two of about 6-12% of a frame by the way, and a 27" gaming monitor is about $320 these days for 1080p and 60hz refresh rate. It's the gold standard for competitive console gaming.

I'm looking into whether CRTs are still an option for tournaments because the Wii U might have a digital-to-analog conversion lag of about 1ms through the RCA port on the back meaning price is the main issue to switching from CRT to gaming monitors.
 
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Vorde

Smash Journeyman
Joined
Jan 9, 2009
Messages
258
Location
Ontario
NNID
Vorde
3DS FC
4613-7807-1976
1) This issue is very common, and hard to avoid unless you do a lot of research beforehand on what setup to get for which games.
May I ask what tv model and brand you have? It's almost assuredly your tv having 2-3 frames of input lag because hdtvs are not usually designed for competitive gaming. You won't notice it with other games (unless you play rhythm games) because very few of them require frame-perfect execution and immediate response times like smash.

2) CRT will not be standard for Smash4WiiU: a gaming monitor by ASUS or BenQ will be standard I'm sure. For comparison, a CRT has 0ms input lag (or 8.33 by Leo Bodnar standards), while a top gaming monitor has 1-2ms input lag (or 9-10 by LB).
This amounts to a difference between the two of about 6-12% of a frame by the way, and a 27" gaming monitor is about $320 these days for 1080p and 60hz refresh rate. It's the gold standard for competitive console gaming.

I'm looking into whether CRTs are still an option for tournaments because the Wii U might have a digital-to-analog conversion lag of about 1ms through the RCA port on the back meaning price is the main issue to switching from CRT to gaming monitors.
You're mostly correct but you have your numbers all wrong for the input lag part.
CRT has about 0ms, top gaming monitors (BenQ and ASUS) have about 9-11ms of lag.
Also playing this game competitively on an HDTV is not going to work... like at all lol...
With there being a digital to analog conversion lag, this isn't true either, because technically speaking all frames are rendered "digitally" and are either output as analog or digital. If there was a delay to this, we would see this in all game consoles when connected to CRT TVs.
PS. Pro-tip: CRTs have more lag if you're using Composite as opposed to S-Video or Component since there's more breakdown of the analog signal to the tube inside the TV. Whether or not you'll notice it is a completely different story.
 

BlackNitrous1

Smash Rookie
Joined
Feb 9, 2015
Messages
15
Location
North Potomac, MD
Damn, looks like I'm going to have to save up for one with 1080p/60 Hz refresh rate. Current HDTV is a lot worse, thought it would be more of an online issue rather than the TV. However, say the local multiplayer runs perfectly smooth (which it does for me), but online is not (literally a slide show at times). Then this would prove a connectivity issue as the source of the problem as opposed to TV specifications right? Because if it was the TV, then local multiplayer would have frame rate issues as well
 

GhostUrsa

Smash Ace
Joined
Jan 8, 2015
Messages
523
Location
Minnesota
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GhostUrsa
3DS FC
1220-6542-6727
Damn, looks like I'm going to have to save up for one with 1080p/60 Hz refresh rate. Current HDTV is a lot worse, thought it would be more of an online issue rather than the TV. However, say the local multiplayer runs perfectly smooth (which it does for me), but online is not (literally a slide show at times). Then this would prove a connectivity issue as the source of the problem as opposed to TV specifications right? Because if it was the TV, then local multiplayer would have frame rate issues as well
If you local play is perfect, but the online has issues than it would be a connectivity issue. You'd want to look at your router configuration, internet quality, so on and so forth. Easy way to see if your internet connectivity is an issue is to do a speed test. On another thread I was recommended testmy.net, as it's a no flash version that works well with console browsers. Plus it will give you your average, min and max speed over the course of the test. I found that useful to know how much it was bouncing, which I found out was due to my apartment complex having too much wifi in my side of the building.
 

BlackNitrous1

Smash Rookie
Joined
Feb 9, 2015
Messages
15
Location
North Potomac, MD
If you local play is perfect, but the online has issues than it would be a connectivity issue. You'd want to look at your router configuration, internet quality, so on and so forth. Easy way to see if your internet connectivity is an issue is to do a speed test. On another thread I was recommended testmy.net, as it's a no flash version that works well with console browsers. Plus it will give you your average, min and max speed over the course of the test. I found that useful to know how much it was bouncing, which I found out was due to my apartment complex having too much wifi in my side of the building.
Great thanks for the tip, speedtest.net is pretty solid too. Probs having the same issue you were ^^
 
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