KrIsP!
Smash Champion
(I'm cutting two paragraphs that basically said Melee and brawl were enjoyed by casuals, let's discuss ways to keep the game fresh without compromising the mechanics for competitive play)
Carbon copy melee physics aren't necessary, but let's be honest, while uninformed people blast wavedashing as some sort of glitch, it was actually a fantastic spacing and movement tool that was necessary and its use separated the skill of players. Essentially, I don't feel like cutting out what wasn't broken as being an innovation, rather I'd like to see more options instead of less. Brawl players complain that things that were actually good in Brawl were cut from PM, that doesn't need to happen either. Something like DACUS should stay as well.
Shield dynamics in Smash have always been the same and with Namco on board it might be interesting to see things from TFG infused. While I like shields in Smash this is just an idea on how to actually make a gameplay change instead of neutering another mechanic. RPS strategies are important for every competitive game as well as Risk vs. Reward and positional advantages. The next game should focus on ways of adding to what smash already has in those circumstances. Ledge options should be limited and timing should be important, both melee and brawl have issues with their ledge games.
Something I could really get behind that would actually innovate the series is a new competitive mode like Tag Team Battles. I mean actual tag team battles to go along with Singles and Doubles. Essentially Singles with a twist where each player gets a multiple of two stocks shared between two characters similar to the Marvel series. The characters not in use can have preset abilities to compliment your current playstyle. They can be used to aid in edgeguarding or continue a combo or get you out of a bad situation while having limits to their use to keep your use of them to be thought out and planned or practiced. Switching between them would be possible on the fly but would leave you open and this would bring something actually fun for both competitive and casual play and could become a mainstay if it was well thought out enough.
I could write more but this is meant to be a discussion so share your ideas or opinions if you want to, I'm just really trying to kill time until my next class.
Carbon copy melee physics aren't necessary, but let's be honest, while uninformed people blast wavedashing as some sort of glitch, it was actually a fantastic spacing and movement tool that was necessary and its use separated the skill of players. Essentially, I don't feel like cutting out what wasn't broken as being an innovation, rather I'd like to see more options instead of less. Brawl players complain that things that were actually good in Brawl were cut from PM, that doesn't need to happen either. Something like DACUS should stay as well.
Shield dynamics in Smash have always been the same and with Namco on board it might be interesting to see things from TFG infused. While I like shields in Smash this is just an idea on how to actually make a gameplay change instead of neutering another mechanic. RPS strategies are important for every competitive game as well as Risk vs. Reward and positional advantages. The next game should focus on ways of adding to what smash already has in those circumstances. Ledge options should be limited and timing should be important, both melee and brawl have issues with their ledge games.
Something I could really get behind that would actually innovate the series is a new competitive mode like Tag Team Battles. I mean actual tag team battles to go along with Singles and Doubles. Essentially Singles with a twist where each player gets a multiple of two stocks shared between two characters similar to the Marvel series. The characters not in use can have preset abilities to compliment your current playstyle. They can be used to aid in edgeguarding or continue a combo or get you out of a bad situation while having limits to their use to keep your use of them to be thought out and planned or practiced. Switching between them would be possible on the fly but would leave you open and this would bring something actually fun for both competitive and casual play and could become a mainstay if it was well thought out enough.
I could write more but this is meant to be a discussion so share your ideas or opinions if you want to, I'm just really trying to kill time until my next class.