SqLeon
Smash Journeyman
Does anybody have info on the CHR0 header. I have this animation from another game and it's pretty messed up. It had no name, the amount of frames was 0, all 3 unknowns were filled with random numbers and only the first frame contained information. I started messing around with the header and ended up getting pretty lucky. I got it to the right amount of frames and the unknowns became correct. Also the name was correct and all the frames animated the bones correctly. But there was always the first bone that had no name and even if I renamed it I couldn't save. That was the closest I got to fixing it.
I kept messing with the file and now whenever I expand the chr0 it just gives some error. Saying something like "Attempted to read or write protected memory, this is often an indication the memory is corrupt." If someone could please give me any information the chr0 header so I can figure out how to fix it that would be amazing.(I don't know how to read Kryal's programming on how he set up BB to read the chr0).
If you want to look at the animation yourself, here it is-http://www.mediafire.com/?1re8bi9alrp021z. Thank you so much to anybody that helps.
I kept messing with the file and now whenever I expand the chr0 it just gives some error. Saying something like "Attempted to read or write protected memory, this is often an indication the memory is corrupt." If someone could please give me any information the chr0 header so I can figure out how to fix it that would be amazing.(I don't know how to read Kryal's programming on how he set up BB to read the chr0).
If you want to look at the animation yourself, here it is-http://www.mediafire.com/?1re8bi9alrp021z. Thank you so much to anybody that helps.