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In Need of a Little Advice

Psyruby

Smash Apprentice
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Dec 8, 2014
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Psyruby
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Alright, I'm not here to say anything is broken or they need to change something. I want either an explanation or a link pointing to the explanation of what I want to know.

I want to know what are the best options out of a dash to deal with a person who is shielding, but will dodge in place if you go for a grab. I would like people to refrain from using examples with characters who have projectiles, as that is an entirely different approach than what I want to know about(and I'm quite skilled at using that approach already).
 

Jrzfine

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Apologies for the bluntness, but stop dashing. Walk up to them if they're that scared of you and bait the airdodge. From there you get to choose what kind of punish you would prefer, since a character in neutral is always the best. Additionally, if you really want to dash, you can dash through them as they airdodge and reverse F smash them.
 
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Pyr

Smash Lord
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To add to Jrzfine, delay the grab or charge a smash and hit them with it.
Apologies for the bluntness, but stop dashing. Walk up to them if they're that scared of you and bait the airdodge. From there you get to choose what kind of punish you would prefer, since a character in neutral is always the best. Additionally, if you really want to dash, you can dash through them as they airdodge and reverse F smash them.
 

HeroMystic

Legacy of the Mario
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Apologies for the bluntness, but stop dashing.
Pretty much this. Walking, short-hopping, or simply just standing there gives you more options than rushing to an opponent and playing at their momentum. You're inherently putting yourself at a disadvantage for being predictable.
 

Psyruby

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No no, bluntness is fine.(It is in fact preferred.) I believe whenever I try to delay my grab, the stopping dash animation stops me for too long and they grab me instead. Maybe I'm not timing it right(entirely possible). Also, they aren't airdodging, they dodge in place(on the ground.)
 

Pyr

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No no, bluntness is fine.(It is in fact preferred.) I believe whenever I try to delay my grab, the stopping dash animation stops me for too long and they grab me instead. Maybe I'm not timing it right(entirely possible). Also, they aren't airdodging, they dodge in place(on the ground.)
You could foxtrot. Almost as fast (or sometimes as fast or faster) then the dash, and it leave you in a standing state when you reach them, free to do whatever.
 

Psyruby

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Pretty much this. Walking, short-hopping, or simply just standing there gives you more options than rushing to an opponent and playing at their momentum. You're inherently putting yourself at a disadvantage for being predictable.
Okay, so I understand exactly where this advice is coming from, as this is not an issue at all when I have Lucario as he has ranged options. However, this specific problem I have is with Shulk, who MUST get close to the opponent, and if you try to walk to an opponent as Shulk, they usually try to space you out just enough with a projectile. Short hopping, I am almost certain this doesn't work due to not properly spacing with Shulk(who is a relatively recent as one of my mains).
 

JamietheAuraUser

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As others have said, if they're behaving like they're scared of you, just walk at them. If they're going to do nothing but sit in shield and dodge when you grab or grab when you attack, you have a number of options. One of them is of course to dash straight past them and then FSmash or FTilt backwards at them. Another is to walk at them and then charge a Smash Attack on their shield. If they dodge, keep charging and punish. If they don't dodge, you're safe from shield-grabbing regardless thanks to the high shieldpush. This is of course character specific, as some characters don't have a move with that much shield push.

If you're feeling really gutsy, use Ganondorf and start a UTilt at the very edge of its range (which is generally slightly more than 1/4 of Final Destination away from the foe) and watch the windbox pull them right in. Dropping shield after they realize what's happening takes long enough that they'll usually get smacked by it before they can hit you, especially thanks to that windbox. Its range is also great enough that some characters can't even roll out of the way once they're pulled all the way in.

As for Shulk, he has quite a bit of disjoint on most of his moves. This is especially true of his Forward Smash. Walk just close enough that they go into "sitting in shield" mode, then bop them or their shield with a Forward Smash. You can even mix it up by charging it slightly to bait and punish the sidestep dodge.
 

HeroMystic

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Okay, so I understand exactly where this advice is coming from, as this is not an issue at all when I have Lucario as he has ranged options. However, this specific problem I have is with Shulk, who MUST get close to the opponent, and if you try to walk to an opponent as Shulk, they usually try to space you out just enough with a projectile. Short hopping, I am almost certain this doesn't work due to not properly spacing with Shulk(who is a relatively recent as one of my mains).
Shulk actually has amazing options to space characters, particularly F-Smash and N-air. F-Smash should be obvious, but here's a video of N-air being used effectively. Notice how Shulk's N-air is being used above his target instead of at the front, making it more difficult to punish.
 

Dooms

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No no, bluntness is fine.(It is in fact preferred.) I believe whenever I try to delay my grab, the stopping dash animation stops me for too long and they grab me instead. Maybe I'm not timing it right(entirely possible). Also, they aren't airdodging, they dodge in place(on the ground.)
Shield to stop your dash so you can grab when you need to?
 

Psyruby

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Shield to stop your dash so you can grab when you need to?
I have tried this... and once again, whenever I try it, my stopping dash animation seems to want to go off before the shield(which is something I face a lot if I don't use Dash Attack, Grab(reverse grab), pivot F-Tilt/Smash, short hop, or Up Smash.

(This question may come down to me understanding how to avoid the stopping dash animation.)
 
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JamietheAuraUser

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I have tried this... and once again, whenever I try it, my stopping dash animation seems to want to go off before the shield(which is something I face a lot if I don't use Dash Attack, Grab(reverse grab), pivot F-Tilt/Smash, short hop, or Up Smash.

(This question may come down to me understanding how to avoid the stopping dash animation.)
Don't release the Control Stick/Circle Pad first. Instead, hit the Shield button before releasing the Control Stick and you won't have to worry about the dash stop animation even starting.
 
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