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Impossible Mode: Secondary Turbo Mode Option?

Who would like Impossible Mode to be added next to Turbo Mode?


  • Total voters
    10

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
EDIT 3: I have played Project M with the Generalized Super Code, and I can safely say that it's not as fun as an "Impossible Mode" would be. You can only cancel with an attack or dodge, not a taunt nor dashing. Impossible Mode would also be able to restrict recovery moves from being repeated off-hit. Somebody, please, make a cleaner, more polished version of the GSC!
EDIT 2: I understand that I am being pointed towards Brawl's GSC codes. However those are very unpolished. You can't cancel into taunts and it allows you to break the victory screen, which is NOT acceptable on my part. I would rather either the mode in the game or for somebody to make a polished code.
EDIT: For those who never saw the original Melee Impossible video, check it out here:


As cool as it is to see Turbo Mode come to Project M as a way to break the game for the sake of fun and an additional level of skill, it disappoints me that the PMBR are keeping it so you can only cancel on-hit. This makes the mode feel a little less fast and seems to appeal more to the absolute hardcore fans who literally ONLY care about hitboxes and all the little things (though it is kind of the point of the mod).
But what if we want to have a really fun party version of this mode that will allow players to cancel ANYTHING without any rules in order to create some really cool, fun, and hilarious casuals? What if we just want to button mash and look really cool and ridiculous for doing it, and feed our hyperactivity? What if we want to be able to know what it's REALLY like to play Melee Impossible?
That's why I propose to the PMBR the option of a SECONDARY Turbo Mode: Impossible Mode (unless you want to call it Brawl Impossible). As I've explained, it basically plays like Melee Impossible did, allowing you to cancel any attack into ANYTHING else, WITHOUT having to hit first, AND on top of that letting you use the same move repeatedly if you desire (it could be seen in both Melee Impossible and Project M's April Fools video). This could make for some really goofy taunting and it could actually make maneuvers like wavedashing faster.
All that would have to be done for this mode is change a bit of coding, change the aura (to differentiate the mode from the Normal version), replace "Reflect" mode with it, and change the name of the "Status" option name to Turbo Type. The two options would be Normal and Impossible.
Who agrees that this would be a cool inclusion on top of the already-nifty, skill-based Normal Turbo Mode?
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
This type of thing exists, look up the super code.
I would much rather have it in a way that EVERYONE can access it, and not have to hack my Wii. Not all of us know how to and a lot more of us don't want to risk it or waste our time trying.
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
You don't have to hack your Wii in the first place.

Even so I would rather have the feature be added officially so that--as I said before--EVERYONE can have it.

And if you don't have to hack your Wii, what do you do? Add or replace a file in the game data? What and where is this super code I can find?
 

Vashimus

Smash Master
Joined
Jan 1, 2013
Messages
3,308
Location
Newark, NJ
People here sometimes just don't understand that hacking is still a relatively new thing to some people, and they have to be sensitive to that. A lot of people want to do these things, but either they don't know how to, or they're too afraid of accidentally ****ing up their Wii to even try. So it's understandable that some people want the PMBR to do all the hard work for them and have it done on their next-update from the get-go. Call them lazy, but hey, sometimes people are afraid of asking for help or figuring it out themselves. Saying "This code exists already. Look it up." doesn't help at all, and the PMBR is sometimes at fault of this as well. OK, where is it? What do I do with it? Where do I put it in the files? Some people just don't feel like wasting their time explaining something that is second-nature to them, I understand, but then at that point, why bother helping?

OptimistNic, I would suggest PMng someone like standardtoaster for some help (Yes, I'm throwing you into the fire, toaster). Because I don't know where this super code is either.
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
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KayeCruiser
Switch FC
0740-7501-7043
I'd personally prefer a TAS Mode that I could have on at the same time as Turbo and Stamina. ¦D
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
People here sometimes just don't understand that hacking is still a relatively new thing to some people, and they have to be sensitive to that. A lot of people want to do these things, but either they don't know how to, or they're too afraid of accidentally ****ing up their Wii to even try. So it's understandable that some people want the PMBR to do all the hard work for them and have it done on their next-update from the get-go. Call them lazy, but hey, sometimes people are afraid of asking for help or figuring it out themselves. Saying "This code exists already. Look it up." doesn't help at all, and the PMBR is sometimes at fault of this as well. OK, where is it? What do I do with it? Where do I put it in the files? Some people just don't feel like wasting their time explaining something that is second-nature to them, I understand, but then at that point, why bother helping?

OptimistNic, I would suggest PMng someone like standardtoaster for some help (Yes, I'm throwing you into the fire, toaster). Because I don't know where this super code is either.
Not like I wanted to anyway. The reason I post this is so I can hope of getting this mode in the game along with Normal Turbo. What do you think of it anyway?
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
Some day I'll make a simple how to insert codes into your .gct video. But there's one out there already I'm sure.

You basically have the file RSBE01.gct in the "codes" folder (In your SD card loaded with P:M)

You open it with GCT edit

You add the code, and then you save.

Here's the super code
http://www.youtube.com/watch?v=HgYrFfpwSZk
Here's gct edit
http://www.mediafire.com/?my2iuknzz0y
I guess if I actually did this I would put it in a separate SD card.
However I DO see that you can't cancel into taunts. And it can break the character victory screen.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
I enjoy Turbo mode the way it is. Many people seem to enjoy from what they've seen as well. Like mentioned, you can add it to your own *.gct. I realize it won't be on everyone's files but this isn't something I see us adding to our codeset.
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
I enjoy Turbo mode the way it is. Many people seem to enjoy from what they've seen as well. Like mentioned, you can add it to your own *.gct. I realize it won't be on everyone's files but this isn't something I see us adding to our codeset.
Well if that is the case I would at least like to see someone make a more polished code, one that disables you from using it at the victory screen and allows you to taunt cancel. If I can at least have THAT then I will shut up.
I'm gonna have to shut up anyway, everyone is saying no to my ideas. Then again, what else can I expect from the fighting game community OTHER than rejection of creativity? Not an offense to you, but this is coming from experience.
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
That link's been broken for awhile - here's a mirror for anyone else browsing here: http://www.mediafire.com/download/tiqhqmwyui0/GCTEdit.exe

I've been working with Ocarina Cheat Manager and it didn't work for me. When I booted Project M it said "No SD Codes found" after I added the code to P: M's RSBE01 file. How do I use this one? Where do I put the code and what remains in the GCT File and TXT File dialog boxes?
I've also tried using the GCT Fusionizer but I have NO clue how to use it.
 

OptimistNic

Smash Journeyman
Joined
Oct 4, 2013
Messages
216
NNID
OptimistNic
3DS FC
4682-8455-3463
I have actually found that using the GSC with Project M actually exposes some flaws with some character animations and a few glitches. For example if ZSS's N-Air hits twice her body will freeze. If she uses N-Air again the whip will lash out but the model is still frozen in the air. Any other button returns her control. As soon as I can get a fast-enough flash drive I will make a video of the chaos using this cheat in P:M (and I will play Dvorak's The New Symphony 4th Movement in the background like this video:)

 
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