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Imperativeness of Lightshielding

WritersBlah

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WritersBlah999
This is sort of a basic question with a complicated backstory. In short, how important is lightshielding in the grand scheme of the game? Let me explain my curiosity.

My family's currently in a sort of tight financial position, and we're doing all in our power to get some cash flow. As a gamer, I don't like the idea of selling any of my games; however, as I currently own both a Gamecube and a Wii U, I'm currently planning on selling my original Wii to one, get some extra money, and two, free up some space. Now, I've got no qualms about installing homebrew on my Wii U, and I love my Gamecube controllers, so I'll probably be picking up some converters down the line. However, as they convert the Gamecube button presses to Classic Controller data, the analog nature of the L and R buttons won't be carried over due to the ZL and ZR buttons being static. Thus, lightshielding will no longer be possible. So I just really wanted to know how important lightshielding is in Project M's metagame.
 

WritersBlah

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WritersBlah999
Welp, this is embarrassing. You're right. Could've sworn there was and I just never used it. However, what does lightpressing do then, since it's not in the Wifi-safe version?

The Full Codeset takes advantage of all that Project M has to offer. However, for WiFi and replays to function properly, the WiFi-Safe set must be used. The WiFi-Safe set does not differentiate between L/R lightpress and full press or have C-stick buffering, nor does it have Stock Control or Stage Strike. The PMBR recommends you play with the Full Codeset unless you're specifically using WiFi/Replays. You may switch between these two builds simply by replacing RSBE01.gct, the menu2 folder, and the system folder.
 

Y-L

Smash Champion
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Light pressing actives shields/air Dodge only in the wifi safe version. In the full version you can L cancel with a light press which won't mess up your tech if you try to L cancel and get interrupted.
 

WritersBlah

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WritersBlah999
Wait, so you won't mess up your tech when trying to L-cancel? By being interrupted, I'm presuming you mean getting attacked while trying to land back on the ground via L-cancel, right? So, just to make sure I'm understanding what you're saying, lightpressing to L-cancel will work in the full version but won't in the Wifi-safe version? Can you L-cancel at all in Wifi-safe? And by mess up your tech, are you talking about technical skill or the ukemi? Sorry, I just feel like your last post was worded a bit confusingly.
 

Y-L

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If you press L/R to L cancel you can't L cancel for another 20 frames so if you get hit and you try to L cancel you might miss your window to tech. You can light press to L cancel in both versions. However the only application of light press in the full version is L canceling.
 

WritersBlah

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WritersBlah999
Okay, so then there's nothing that I normally would be able to do with a Gamecube controller that I couldn't do with a Classic Controller, correct?
 

Y-L

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Aside from light press L canceling, you're correct. But that's not such a big deal.
 

chaosscizzors

Smash Journeyman
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Sep 23, 2007
Messages
211
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Michigan
light pressing is used to wavedash out of shield without letting go of one of the triggers (light press to activate shield and full press for the air dodge). you don't HAVE to do it that way but it's a hell of a lot easier.
 

DrinkingFood

Smash Hero
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May 5, 2012
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Beaumont, TX
If you press L/R to L cancel you can't L cancel for another 20 frames so if you get hit and you try to L cancel you might miss your window to tech. You can light press to L cancel in both versions. However the only application of light press in the full version is L canceling.
Light press also shields in full version.
Also idk why this is so commonly confused-the window for L-canceling is 7 frames. And pressing too early does not make you automatically fail the L-cancel either if you press again at the right time. The 20 frame window, and additionally the fail window, both apply to teching.
 
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