• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Impa for super smash bros ultimate!

Status
Not open for further replies.

LittleWolf417

Smash Rookie
Joined
Nov 14, 2018
Messages
6
Do I even have to explain why we need her for smash. In my opinion i don't think she should be an echo fighter of sheik as i think the zelda series hasn't had a completely new unique fighter in a while and Impa reoccurs just as much as the main three.
Entrance: he coming out of the gate of time

Jab: a 4 hit combo with her naginata spear. Dash attack: a wide slash with her giant blade.

Forward tilt: a slash with an eightfold blade. Up tilt: points the eightfold blade upwards. Down tilt: swings the eightfold blade downwards.

Neutral air: spins with a water sword. Forward air: parries a water sword forward. Up air: swings a water sword upwards. Back air: parries a water sword backwards.

Neutral B: throws a water ball that traps opponents allowing her to perform combos while they're trapped. Up B: rise attacks with her giant blade then rolls with it downwards .Side B: throws water daggers Down B: uses her shield that she used to protect Zelda from Ghirahim that also acts as a reflector.

Forward smash: swings her giant blade horizontally. Up smash: swings her giant blade upwards. Down smash: swings the giant blade downwards.

Her throws can be the same as sheik's.

Final smash: her special from Hyrule Warriors where she summons giant naginatas that smash her opponents all at once.
 
Last edited:
Status
Not open for further replies.
Top Bottom