NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
Currently the only way to beat a grab in PM is to spot-dodge. In other fighting games the way to beat a dodge is to "grab break" by inputting light punch or grab as soon as you're being grabbed. Seeing as how this is a game about options, i have a proposal to make.
Give all the characters in the game another option by allowing them to cancel a grab in its early stages by pressing Z. Doing so would result in an immediate grab release animation which would push both characters away from each other.
Why? 1. As it stands, shield grabbing is still very reliable. Implementing this would immediately make shield grabbing less of a problem when predicted. 2. Characters with pseudo chain grabs such as Marth, Snake and Dedede would now be unable to easily hassle their opponents by repeatedly grabbing them.
But spot-dodging works just fine! Yes this is true but spot-dodging is a cure-all in smash. It can be used for both attacks and grabs which makes it easier to predict since technically it's your only defense against an impending grab. I would venture as far as saying spot dodging is an unhealthy mechanic for the grab game as it is standing on it's own. With an immediate grab release, every character is given an option specifically catered to dealing with grabbing. Spot-dodging should be more of a defensive mix-up rather than a go to defensive option similar to how rolling is a defensive mix-up that can be used in place of wave dashing.
The point in adding this mechanic is to provide character with another way around grabbing which seems to be an easy solution when someone is trapped in their shield. Once grabbed it's too late to spot-dodge but not for an immediate grab release. If you have the reflexes or predicted it just as it happened and press Z, i see no reason as to why the grab can't be immediately broken. Sure smash favors offense slightly but i shouldn't feel limited when i play defensively and currently when on defense i feel somewhat limited. Part of it is due to projectiles and the way perfect shielding works but I'll post on that later.
Give all the characters in the game another option by allowing them to cancel a grab in its early stages by pressing Z. Doing so would result in an immediate grab release animation which would push both characters away from each other.
Why? 1. As it stands, shield grabbing is still very reliable. Implementing this would immediately make shield grabbing less of a problem when predicted. 2. Characters with pseudo chain grabs such as Marth, Snake and Dedede would now be unable to easily hassle their opponents by repeatedly grabbing them.
But spot-dodging works just fine! Yes this is true but spot-dodging is a cure-all in smash. It can be used for both attacks and grabs which makes it easier to predict since technically it's your only defense against an impending grab. I would venture as far as saying spot dodging is an unhealthy mechanic for the grab game as it is standing on it's own. With an immediate grab release, every character is given an option specifically catered to dealing with grabbing. Spot-dodging should be more of a defensive mix-up rather than a go to defensive option similar to how rolling is a defensive mix-up that can be used in place of wave dashing.
The point in adding this mechanic is to provide character with another way around grabbing which seems to be an easy solution when someone is trapped in their shield. Once grabbed it's too late to spot-dodge but not for an immediate grab release. If you have the reflexes or predicted it just as it happened and press Z, i see no reason as to why the grab can't be immediately broken. Sure smash favors offense slightly but i shouldn't feel limited when i play defensively and currently when on defense i feel somewhat limited. Part of it is due to projectiles and the way perfect shielding works but I'll post on that later.