Kurodyne
where did i put my keys
very confus actuly. This isn't for sooper seereyus play, more like "spare time in college with a group of friends" play.
I'm not totally sure how stage striking works. I have a very general idea but right now it seems a little odd at the last pick. See, if we go to by "bottom middle row are neutrals" with the 1-2-2-1 format, it could go something like:
Player 1 bans Green Hill
Player 2 bans Smashville and Battlefield
Player 1 bans Pokemon Stadium 2, which is essentially picking Delfino's Secret?
I don't really understand. The last "ban" isn't really so much a ban as opposed to just outright picking the stage, it feels like a double negative. "I don't not want to play on Delfino's Secret." I think I have this down correctly, but it's just awkward?
If I have it down right, then I should probably have more stage bans for how many stages I'll be fine with. Not exactly sure how many though..
Also, I'm interested in making the game as varied as possible and I'm lenient when it comes to stages. However, I'm not super versed in competitive PM because of the huge amount of variables when it comes to characters due to the sheer amount of viable ones. I know that the bottom, middle five are neutrals, but could any of the current counterpicks be lenient enough to be neutrals? I know FD is a neutral in Melee, as is FoD, so you think I could drag those down? Yoshi's Story and Dreamland are also down there but those seem more like counterpicks due to the former being fantastic for Marth and the latter being great for like, half the cast.
Also, I'm liking the look of Rumble Falls, Halberd, Skyworld, Lylat Cruise, Skyloft, Metal Cavern, and even Infinite Glacier if I wanna be that lenient. I'd imagine though that since these stages are banned by the default ruleset (but are a gray area for others) that they would be best for counterpicks? Kongo Jungle is one that I'm also on the fence about since I've seen stalling techniques with Peach vs Dorf but are those still present in PM?
I'm also doing secondary stages on a case-by-case basis. Delfino Plaza, PS1, Brawl Siege, and tilting Lylat Cruise will probably be counterpicks but I'm not super sure on any of these yet.
So right now, the stagelist is looking like:
Neutrals:
Battlefield
Smashville
Pokemon Stadium 2
Green Hill Zone
Delfino's Secret
Final Destination
Fountain of Dreams
Counterpicks:
Dreamland
WarioWare
Castle Siege
Yoshi's Island
Yoshi's Story
Distant Planet
Norfair
Lylat Cruise
Metal Cavern
Skyloft
Skyworld
Halberd
Rumble Falls
Infinite Glacier (On the fence with this one)
Kongo Jungle (also on the fence)
But, again, not super into PM competitive play, so.. anything I'm doing hilariously wrong? I'm also trying pretty hard to keep the stages symmetrical since stuff like that drives me nuts. I'll have to do quite a bit of swapping around, but eventually I'll get them together. (hence why i put this into customized content)
I'm also considering a small "free ban" system with Infinite Glacier, Kongo Jungle, and the alternate stages where those stages can be banned regardless of how many bans a player has.
I'm not totally sure how stage striking works. I have a very general idea but right now it seems a little odd at the last pick. See, if we go to by "bottom middle row are neutrals" with the 1-2-2-1 format, it could go something like:
Player 1 bans Green Hill
Player 2 bans Smashville and Battlefield
Player 1 bans Pokemon Stadium 2, which is essentially picking Delfino's Secret?
I don't really understand. The last "ban" isn't really so much a ban as opposed to just outright picking the stage, it feels like a double negative. "I don't not want to play on Delfino's Secret." I think I have this down correctly, but it's just awkward?
If I have it down right, then I should probably have more stage bans for how many stages I'll be fine with. Not exactly sure how many though..
Also, I'm interested in making the game as varied as possible and I'm lenient when it comes to stages. However, I'm not super versed in competitive PM because of the huge amount of variables when it comes to characters due to the sheer amount of viable ones. I know that the bottom, middle five are neutrals, but could any of the current counterpicks be lenient enough to be neutrals? I know FD is a neutral in Melee, as is FoD, so you think I could drag those down? Yoshi's Story and Dreamland are also down there but those seem more like counterpicks due to the former being fantastic for Marth and the latter being great for like, half the cast.
Also, I'm liking the look of Rumble Falls, Halberd, Skyworld, Lylat Cruise, Skyloft, Metal Cavern, and even Infinite Glacier if I wanna be that lenient. I'd imagine though that since these stages are banned by the default ruleset (but are a gray area for others) that they would be best for counterpicks? Kongo Jungle is one that I'm also on the fence about since I've seen stalling techniques with Peach vs Dorf but are those still present in PM?
I'm also doing secondary stages on a case-by-case basis. Delfino Plaza, PS1, Brawl Siege, and tilting Lylat Cruise will probably be counterpicks but I'm not super sure on any of these yet.
So right now, the stagelist is looking like:
Neutrals:
Battlefield
Smashville
Pokemon Stadium 2
Green Hill Zone
Delfino's Secret
Final Destination
Fountain of Dreams
Counterpicks:
Dreamland
WarioWare
Castle Siege
Yoshi's Island
Yoshi's Story
Distant Planet
Norfair
Lylat Cruise
Metal Cavern
Skyloft
Skyworld
Halberd
Rumble Falls
Infinite Glacier (On the fence with this one)
Kongo Jungle (also on the fence)
But, again, not super into PM competitive play, so.. anything I'm doing hilariously wrong? I'm also trying pretty hard to keep the stages symmetrical since stuff like that drives me nuts. I'll have to do quite a bit of swapping around, but eventually I'll get them together. (hence why i put this into customized content)
I'm also considering a small "free ban" system with Infinite Glacier, Kongo Jungle, and the alternate stages where those stages can be banned regardless of how many bans a player has.
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