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I'm a Noob!

DragonsofUganda

Smash Rookie
Joined
Jan 19, 2014
Messages
18
Hey guys. So I just started PM yesterday, and I have decided that I want to play fox. I'm not new to the competitive scene, as I play brawl competitively, but I tried out PM again yesterday at a tournament and found it fun as well. So, for a complete noob, would you guys mind helping me out in learning fox? What are some AT's I should know? Also, when do most people like to wavedash? I know how to do it, just not how to implement it into my game. Thanks!
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
WD is useful OoS when you would intuitively roll, after every kind of jumpcancel where you want to stay grounded (waveshine as Fox: Shine -> WD)
Watch some Melee videos first because that is the fundament PM Fox builds on.
As Brawl player, you are probably familiar to RAR, this is the most important thing Fox has gained over the transition from Melee to PM.

Fox is a very technical character so here are the things I would try to test your current technical level and improving it (a little bit sorted by difficulty):
short hop; L-cancel; wavedash; short hop laser; wavedash OoS; tomahawk (short hop->fastfall land without any move) into grab; Different up-b angles (get used to sweetspotting from above, high angles to reach platforms etc.); Roll->shine & spot dodge-> shine (you don't want to roll or spot dodge that often but if you do, the shine is your best bet to protect you afterwards); SHFFL aerials (short hop -> fastfall -> aerial ->L-cancel or short hop->aerial->fastfall->L-cancel depending on timing); RAR bair (practice mostly in ledge situations because it is mostly used for edgeguarding); Up-smash OoS (jumpcancel -> up-smash); Up-throw->Up-air combo; Cactus dashing (dashing towards an opponent-> (shield shortly if you think they will attack ->) WDing back -> repeat until you get a grab); RARWD (a wavedash after a rar, the result should be a wavedash in your original direction while now facing the opposing direction, great for getting the ledge); side-b from the ledge (drop drom the ledge ASAP, jump immediately, side-b as soon as you are at stage height and you will have ledge invincibility on the first part of the move); WD onstage (drop drom the ledge ASAP, jump immediately, WD onwards, now you can do a grab/up-smash because if you did it correctly you will still have invincibility); shorten illusion (if you press b while travelling with side-b again, you shorten the illusion, frames 21-26 iirc); nairshines&drillshines (SHFFL nair/dair -> shine -> jumpcancel ->repeat); short hop double laser; Firestall (drop from the ledge ASAP, jump immediately, up-b so you are directly next to the ledge, you will automatically regrab if performed correctly); shine OoS (jump->shine on first airbourne frame); waveshine (WD after shine); waveshine OoS (Shine OoS -> WD); Shinegrab (shine -> jumpcancel ->immediately grab); doubleshine (shine->jumpcancel->shine, then mostly WD or SHFFL aerial); waveshine -> followup (into grab, up-smash etc.); Westballz pressure (like a doubleshine->WD but you do the second shine when slightly in the air so the next jump will not have to go through jumpsquat frames); Shinegrab OOS (Shine OoS->jumpcancel->grab); multiple waveshines; multishining (repeat doubleshines principle multiple times)

Feel free to ask more questions, I will try to answer them as good as I can.
 

DragonsofUganda

Smash Rookie
Joined
Jan 19, 2014
Messages
18
WD is useful OoS when you would intuitively roll, after every kind of jumpcancel where you want to stay grounded (waveshine as Fox: Shine -> WD)
Watch some Melee videos first because that is the fundament PM Fox builds on.
As Brawl player, you are probably familiar to RAR, this is the most important thing Fox has gained over the transition from Melee to PM.

Fox is a very technical character so here are the things I would try to test your current technical level and improving it (a little bit sorted by difficulty):
short hop; L-cancel; wavedash; short hop laser; wavedash OoS; tomahawk (short hop->fastfall land without any move) into grab; Different up-b angles (get used to sweetspotting from above, high angles to reach platforms etc.); Roll->shine & spot dodge-> shine (you don't want to roll or spot dodge that often but if you do, the shine is your best bet to protect you afterwards); SHFFL aerials (short hop -> fastfall -> aerial ->L-cancel or short hop->aerial->fastfall->L-cancel depending on timing); RAR bair (practice mostly in ledge situations because it is mostly used for edgeguarding); Up-smash OoS (jumpcancel -> up-smash); Up-throw->Up-air combo; Cactus dashing (dashing towards an opponent-> (shield shortly if you think they will attack ->) WDing back -> repeat until you get a grab); RARWD (a wavedash after a rar, the result should be a wavedash in your original direction while now facing the opposing direction, great for getting the ledge); side-b from the ledge (drop drom the ledge ASAP, jump immediately, side-b as soon as you are at stage height and you will have ledge invincibility on the first part of the move); WD onstage (drop drom the ledge ASAP, jump immediately, WD onwards, now you can do a grab/up-smash because if you did it correctly you will still have invincibility); shorten illusion (if you press b while travelling with side-b again, you shorten the illusion, frames 21-26 iirc); nairshines&drillshines (SHFFL nair/dair -> shine -> jumpcancel ->repeat); short hop double laser; Firestall (drop from the ledge ASAP, jump immediately, up-b so you are directly next to the ledge, you will automatically regrab if performed correctly); shine OoS (jump->shine on first airbourne frame); waveshine (WD after shine); waveshine OoS (Shine OoS -> WD); Shinegrab (shine -> jumpcancel ->immediately grab); doubleshine (shine->jumpcancel->shine, then mostly WD or SHFFL aerial); waveshine -> followup (into grab, up-smash etc.); Westballz pressure (like a doubleshine->WD but you do the second shine when slightly in the air so the next jump will not have to go through jumpsquat frames); Shinegrab OOS (Shine OoS->jumpcancel->grab); multiple waveshines; multishining (repeat doubleshines principle multiple times)

Feel free to ask more questions, I will try to answer them as good as I can.
Well, I played MK in PM. This will be the first game I main fox in.
 

DragonsofUganda

Smash Rookie
Joined
Jan 19, 2014
Messages
18
So do you think the best way to master this stuff is by just trying to do it over and over again in practice mode?
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
For tech skill, first be able to do it in practice mode and then try to apply it against actual opponents.
Also tech skill, even if very important for Fox, is just one of many areas you need to be good at, so also practice neutral game, combos, DI, reaction, adaptation, recovery, edgeguarding, mindgame etc.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
If you do a jumpcancel out of a shine, you need to press jump after you did the shine and you will jump so the animation is over much faster.
If you do a jumpcancel grab or a jumpcancel when doing an up-smash OoS, just press jump and input your next option during 3 frames (so as fast as possible)
 
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