shadydentist
Smash Lord
eh, heres my first attempt at a team
Milotic @ leftovers
Modest
252 d 84 hp 106 sa 68 sd
Ice Beam
Surf
Toxic
Recover
-special wall, sweeperish
Weavile @ choice band
Jolly
252 sp 252 a 6 hp
Night Slash
Ice Punch
Pursuit
Brick Break
-for dragons and psychics.
Garchomp @ draco plate
Adamant
252 sp 252 a 6 hp
Swords Dance
Dragon Claw
Earthquake
Brick Break
Physical sweeper
Skarmory @ shed shell
Impish
252 hp 64 a 192 def
Roost
Spikes
Whirlwind
Drill Peck
-physical wall, spiker
Spiritomb @ leftovers
Modest
200 def, 200 sd, 110 sa
Nasty Plot
Dark Pulse
Psychic
Water Pulse
-Sort of a general-purpose wall. I wish Spiritomb had a better move pool.
Tangrowth @ leftovers
Impish
252 hp 228 def 28 sp
Power Whip
Knock Off
Leech Seed
Sleep Powder
-Standard tangrowth.
Altogether my team resists all 14 types, shared weaknesses are fire (weavile, skarmory, and Tangrowth) covered by Garchomp and Milotic, Bug (tangrowth and Weavile) covered by Skarmory, Ice (tangrowth and Garchomp) covered by Weavile and Milotic, and Electric (Skarmory and Milotic) covered by Garchomp and Tangrowth.
Possible issues: No haze. I'll have to depend on roar, sleep, toxic, etc. to encourage my opponent to switch.
So... any suggestions?
Milotic @ leftovers
Modest
252 d 84 hp 106 sa 68 sd
Ice Beam
Surf
Toxic
Recover
-special wall, sweeperish
Weavile @ choice band
Jolly
252 sp 252 a 6 hp
Night Slash
Ice Punch
Pursuit
Brick Break
-for dragons and psychics.
Garchomp @ draco plate
Adamant
252 sp 252 a 6 hp
Swords Dance
Dragon Claw
Earthquake
Brick Break
Physical sweeper
Skarmory @ shed shell
Impish
252 hp 64 a 192 def
Roost
Spikes
Whirlwind
Drill Peck
-physical wall, spiker
Spiritomb @ leftovers
Modest
200 def, 200 sd, 110 sa
Nasty Plot
Dark Pulse
Psychic
Water Pulse
-Sort of a general-purpose wall. I wish Spiritomb had a better move pool.
Tangrowth @ leftovers
Impish
252 hp 228 def 28 sp
Power Whip
Knock Off
Leech Seed
Sleep Powder
-Standard tangrowth.
Altogether my team resists all 14 types, shared weaknesses are fire (weavile, skarmory, and Tangrowth) covered by Garchomp and Milotic, Bug (tangrowth and Weavile) covered by Skarmory, Ice (tangrowth and Garchomp) covered by Weavile and Milotic, and Electric (Skarmory and Milotic) covered by Garchomp and Tangrowth.
Possible issues: No haze. I'll have to depend on roar, sleep, toxic, etc. to encourage my opponent to switch.
So... any suggestions?