Masonomace
Yeah Shulk, get stuck in!
Helpful Notes:
- All of these moves were tested with their strongest hitboxes aka the Blade hitboxes.
- We used several methods of finding the KO percentages while using the Handicap accordingly.
- Air Slash can be delayed by waiting out the 2nd attack in order to KO slightly earlier. However, Air Slash was mashed quickly pressing the B button or whatever button desired.
- Both hits of F-smash straightforward & angled down have the same KO percentages. Meanwhile, the 2nd hit of F-smash tilted up increases knockback growth aka KBG.
- The 1st hit of D-smash connecting with the center of the Blade hitbox is better because D-smash has 3 different Blade knockback angles, so we used the very center Blade hitbox since it's stronger than up close.
- U-smash was tested using the ground-targeting-only 1st hit knock-up effect into the 2nd hit. U-smash done without the knock-up effect will KO at later percents.
- B-air hitting in front of, underneath, & behind Shulk are all the same Blade hitbox result. No worries.
- B-throw & D-throw were performed very close to the ledge. In B-throw's case, Shulk was at the very end of the stage whereas in D-throw's case Shulk ran towards Mario on the very end of the stage to create the dash grab punish scenario from their getup option.
Vanilla & Smash Art + Rage KO %s featuring the Deadly Blow Effect
Difference 0-100% | 26% (21%) | 18% (15%) | 31% (28%) | 14% (12%) | 13% (12%) | 10% (21%) | 27% (23%) | 19% (16%) | 28% (24%) | 41% (34%) | 45% (38%)
Difference 0-150% | 41% (29%) | 29% (22%) | 40% (36%) | 22% (18%) | 21% (19%) | 34% (29%) | 32% (27%) | 30% (22%) | 44% (33%) | 46% (40%) | 62% (53%)
And here's some Decisive Smash & Hyper Smash KO percentages that I did for Shulk at 100%:
This is for Shulk at 100% RageKey:
The + beside the percentage means that number or anything higher is when the Deadly Blow effect appears.
+Vanilla Shulk KO %
+Smash Shulk KO %
+Decisive Smash Shulk KO %
+Hyper Smash Shulk KO %
════════════════════════════════════════════════════════════════════════════════════
SPECIALS
Air Slash = +121% | +96% | +80% | +68%
Advancing Air Slash = +120% OR +122% | +97% OR +99% | +82% OR +84% | +71% OR +73%
Mighty Air Slash = +104% | 75% | +61% | +50%
Vision = +149% | +112% | +91% | +74%
Vision Forwarded = +99% | +76% | +61% | +49%
Dash Vision = +146% | +105% | +82% | +64%
Dash Vision Forwarded = +93% | +67% | +52% | +39%
Power Vision = +65% | +52% | +40% | +33%
Power Vision Forwarded = +51% | +42% | +32% | +26%
TILTS & DASH ATTACK
FTilt Blade = +126% | +104% | +89% | +79%
FTilt Beam = +142% | +116% | +101% | +89%
UTilt Blade = +130% | +93% | +72% | +55%
Dash Attack = +133% | +100% | +80% | +64%
UNCHARGED SMASH ATTACKS
FSmash Blades 1st & 2nd without angling & angled down = +94% | +80% | +68% | +61%
FSmash Blades 1st & 2nd angled up = +84% | +72% | +61% | +54%
FSmash Beam 2nd without angling & angled down = +108% | +88% | +76% | +66%
FSmash Beam 2nd angled up = +97% | +80% | +68% | +59%
USmash 1st & 2nd grounded knock-up = +75% | +61% | +49% | +42%
USmash 1st & 2nd no knock-up = +85% | +69% | +57% | +48%
DSmash Blade 1st = +93% | +74% | +61% | +52%
DSmash Beam 1st = +120% | +95% | +78% | +66%
AERIALS
FAir Blade = +168% | +131% | +110% | +94%
BAir Blade = +118% | +96% | +82% | +72%
THROWS NEAR THE LEDGE
Note: For testing FThrow & DThrow, I had Mario back roll to the very ledge & had Shulk grab the ledge, ledge-climb onto the stage, & then slightly turned around to face their direction to be very close to the ledge. For testing BThrow I just had Shulk back roll to the very ledge & had Mario stand in front of Shulk.
FThrow = +142% | +102% | +79% | +61%
BThrow = +121% | +82% | +58% | +41%
DThrow = +126% | +81% | +56% | +35%
Shulk's Maximum KO Potential?
Hyper Smash Shulk with maximum Rage effect at 150% using the Forwarded Power Vision can KO Mario at 21% using his Jab1, without DI, & standing at the center of Omega Gaur Plains. 21% is when the Deadly Blow effect appears. What about Jigglypuff you ask? She's KO'd at 16% using her Jab1. The Deadly Blow effect appears at 16%.
What if a Hyper Smash Shulk Forwarded Power Vision countered a Hyper Smash Shulk's Jab1? He dies at 1% since that's when the Deadly Blow effect appears. Seriously? Yup seriously. That's the Monado's power.
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