AlphaDragoon2002
Smash Ace
This thread is for all the Ike-specific info that's been coming out of the event they're holding over in Japan right now. If I find out more I will update accordingly.
Mainly making this so that people will stop making fifty different threads about different moves and such, and also so that everyone still following what Ike was like at E4All can let that go, he's changed since then.
Day 3 (all info from Curbside_Prophet, talks about Ike's attacks):
- Curbside says that Ike is more agile than Ganondorf, but their attacking style is similar and thus the comparison.
- Ike's standard combo and Quick Draw are two of his fastest moves.
- Ike's running attack and tilts appeared to be Melee Link speed.
- Eruption is similar to Marth/Roy's Shield Breaker/Flare Blade. He believes it is stronger uncharged than their Neutral B is, It killed at the 90%-110% uncharged. Good move to use to get space from the opponent (he says Ike needs space to do his thing), and could be a useful edgeguard.
- Quick Draw seems to be good for catching opponents with a quick attack, and for the set up of combos. Also a good recovery move.
- He forgot Ike had Counter and thus didn't use it, he apologized.
- Used Aether to try and finish off opponents. Fast and has good knockback, but little to no horizontal control.
- Standard combo is a punch, kick, sword strike. He says he liked the move and it was good for getting an opponent off Ike. The punch stuns, the kick and sword strike knocks them back.
- Side Tilt is a horizontal swing akin to Marth, as with most of Ike's moves has strong knockback.
- Forward Smash is a massive vertical attack, has very good knockback uncharged.
- Down Tilt is a lot like Link's.
- Down Smash is similar to Marth's, but not as quick.
- Running A he's not sure on, but he remembers it being a massive upward swing.
- Down Air is like Link's, he's not sure on damage or lag after the attack.
- Up Air is a large overhead swing, wide range like most of Ike's sword attacks.
- Most to all of Ike's attacks have huge range, and can hit a lot of people at once. Most of his attacks are a bit slow but pretty much every one has strong knockback.
- Great Aether has massive knockback and can hit multiple opponents.
- He describes Ike as Ganondorf-esque, says people used to Marth and Link would have to adjust a bit. He also says he seems like what Dante from DMC would feel like if he were in Smash.
- Says Ike seemed to win a lot of matches but it could be because of his kill stealing potential.
Day 2:
- Japanese players are putting Ike's speed and playstyle as similar to Ganondorf, or a Marth/Roy combination.
- According to Curbside_Prophet who was at the event, Ike's Eruption is very powerful and can kill with little to no charging. It also seems to have a lot more range than previously thought and can be used in the air.
- Charizard apparently got rocked by Ike. Minor, but funny.
Day 1 (mainly impressions from I.T.P.):
- IKE NO LONGER HAS "INVISIBLE LAG". In caps so people will read and comprehend this.
- Ike's slow, but kills far easier than anyone else. He kills in the 90-100% range (or lower, depening on the character) while others kill at 150% or higher.
- Eruption (Neutral B) works exactly like Marth and Roy's Shield Breaker/Flare Blade, but is much more powerful.
- Ike's aerials are very slow, except for his air Up + A apparently. Up + A is supposedly quite strong and decently fast.
- Aether (Up + B) is hard to use for recovery (completely vertical like Luigi's Up + B) but is very fast and drags opponents down with Ike. You can spike people with it too.
- Quick Draw (Side + B) works well as a recovery, it appears to have gotten increased range for that purpose. It is also very strong, can kill light characters such as Kirby/Meta Knight at 35%. It comes out as fast as Fox/Falco's Side + B, and Ike can't do anything afterwards unless it hits something.
- Ike's Smash Attacks and tilts have amazing power.
Mainly making this so that people will stop making fifty different threads about different moves and such, and also so that everyone still following what Ike was like at E4All can let that go, he's changed since then.
Day 3 (all info from Curbside_Prophet, talks about Ike's attacks):
- Curbside says that Ike is more agile than Ganondorf, but their attacking style is similar and thus the comparison.
- Ike's standard combo and Quick Draw are two of his fastest moves.
- Ike's running attack and tilts appeared to be Melee Link speed.
- Eruption is similar to Marth/Roy's Shield Breaker/Flare Blade. He believes it is stronger uncharged than their Neutral B is, It killed at the 90%-110% uncharged. Good move to use to get space from the opponent (he says Ike needs space to do his thing), and could be a useful edgeguard.
- Quick Draw seems to be good for catching opponents with a quick attack, and for the set up of combos. Also a good recovery move.
- He forgot Ike had Counter and thus didn't use it, he apologized.
- Used Aether to try and finish off opponents. Fast and has good knockback, but little to no horizontal control.
- Standard combo is a punch, kick, sword strike. He says he liked the move and it was good for getting an opponent off Ike. The punch stuns, the kick and sword strike knocks them back.
- Side Tilt is a horizontal swing akin to Marth, as with most of Ike's moves has strong knockback.
- Forward Smash is a massive vertical attack, has very good knockback uncharged.
- Down Tilt is a lot like Link's.
- Down Smash is similar to Marth's, but not as quick.
- Running A he's not sure on, but he remembers it being a massive upward swing.
- Down Air is like Link's, he's not sure on damage or lag after the attack.
- Up Air is a large overhead swing, wide range like most of Ike's sword attacks.
- Most to all of Ike's attacks have huge range, and can hit a lot of people at once. Most of his attacks are a bit slow but pretty much every one has strong knockback.
- Great Aether has massive knockback and can hit multiple opponents.
- He describes Ike as Ganondorf-esque, says people used to Marth and Link would have to adjust a bit. He also says he seems like what Dante from DMC would feel like if he were in Smash.
- Says Ike seemed to win a lot of matches but it could be because of his kill stealing potential.
Day 2:
- Japanese players are putting Ike's speed and playstyle as similar to Ganondorf, or a Marth/Roy combination.
- According to Curbside_Prophet who was at the event, Ike's Eruption is very powerful and can kill with little to no charging. It also seems to have a lot more range than previously thought and can be used in the air.
- Charizard apparently got rocked by Ike. Minor, but funny.
Day 1 (mainly impressions from I.T.P.):
- IKE NO LONGER HAS "INVISIBLE LAG". In caps so people will read and comprehend this.
- Ike's slow, but kills far easier than anyone else. He kills in the 90-100% range (or lower, depening on the character) while others kill at 150% or higher.
- Eruption (Neutral B) works exactly like Marth and Roy's Shield Breaker/Flare Blade, but is much more powerful.
- Ike's aerials are very slow, except for his air Up + A apparently. Up + A is supposedly quite strong and decently fast.
- Aether (Up + B) is hard to use for recovery (completely vertical like Luigi's Up + B) but is very fast and drags opponents down with Ike. You can spike people with it too.
- Quick Draw (Side + B) works well as a recovery, it appears to have gotten increased range for that purpose. It is also very strong, can kill light characters such as Kirby/Meta Knight at 35%. It comes out as fast as Fox/Falco's Side + B, and Ike can't do anything afterwards unless it hits something.
- Ike's Smash Attacks and tilts have amazing power.