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If you were to design a "rival" for Smash, what would it be?

Twilord

Smash Ace
Joined
Jul 14, 2014
Messages
520
Location
Dublin, Ireland
I don't mean to ask who you'd put in your "Not-Playstation All Stars", I'm interested in the mechanics you'd use for an 'alternative fighter'.

For sake of making it easier to visual you can use Sony, Sega, Capcom, Square, Warner Bros, Disney, Marvel, DC, Toku or Microsoft for a character list. - Your design can be as like or as different from Smash (or All-Stars if you somehow feel you can give it a solid fixer-upper it) as you like, but it should be atleast as different from a traditional fighter as Smash is.

Do you feel like you could make a good one? I feel like there is a Gears of War + Mortal Kombat + Sumo/Smash hybrid just on the tip of my mind, crying out for a design document.

Keep laughing to myself because somehow Capcom's potential one in my mind feels like it'd be a 3D Smash, with Hyrule Temple sized areas, and Mecha scattered like vehicles are in, of all things, Microsoft's Halo series.
 
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Joined
Sep 25, 2001
Messages
1,956
Location
Planet Earth
If i was to design some kind of Platform Fighter from the ground up?

That's a toughy. Mostly because Smash is so well designed. And some of the other Platform Fighters like Playstation All-Stars, DreamMix TV World Fighters, and Jump Super Stars often fail to measure up (I'm curious about the upcoming One Piece: Super Grand Battle! X 3DS fighter that we're likely to get) mostly in trying NOT to be Smash.

Honestly I think focusing on a 3D Platform FIghter would be smarter. Like having Capcom bring back Powerstone or Square-Enix bring back Ehrgeiz. Be the Teken to Nintendo's Street Fighter.
 
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Twilord

Smash Ace
Joined
Jul 14, 2014
Messages
520
Location
Dublin, Ireland
If i was to design some kind of Platform Fighter from the ground up?

That's a toughy. Mostly because Smash is so well designed. And some of the other Platform Fighters like Playstation All-Stars, DreamMix TV World Fighters, and Jump Super Stars often fail to measure up (I'm curious about the upcoming One Piece: Super Grand Battle! X 3DS fighter that we're likely to get) mostly in trying NOT to be Smash.

Honestly I think focusing on a 3D Platform FIghter would be smarter. Like having Capcom bring back Powerstone or Square-Enix bring back Ehrgeiz. Be the Teken to Nintendo's Street Fighter.
Smart call. I'd be very curious to see 3D recovery and gaurding.
 

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
I've had this idea for a while. A fighting game based upon indie/arcadey titles. It would have reps from stuff like like Super Meat Boy, Spelunky, Binding of Isaac, Cave Story, etc. and the goal would be to knock opponents into stage hazards. A lot of those games have designs that would work well for making hazardous stages with lots of stuff to get hit into. Of course, attacks do damage, but health bars are big. The idea is that to do the most damage you need to bounce opponents off spikes, into pits, what-have you. So the stage is just as important as the two characters fighting on it, and being creative with your surroundings is the name of the game.
 

Twewy

Smash Lord
Joined
Feb 3, 2014
Messages
1,827
I've had this idea for a while. A fighting game based upon indie/arcadey titles. It would have reps from stuff like like Super Meat Boy, Spelunky, Binding of Isaac, Cave Story, etc. and the goal would be to knock opponents into stage hazards. A lot of those games have designs that would work well for making hazardous stages with lots of stuff to get hit into. Of course, attacks do damage, but health bars are big. The idea is that to do the most damage you need to bounce opponents off spikes, into pits, what-have you. So the stage is just as important as the two characters fighting on it, and being creative with your surroundings is the name of the game.
Sacred Grounds for Quote's home stage.
 

Twilord

Smash Ace
Joined
Jul 14, 2014
Messages
520
Location
Dublin, Ireland
I've had this idea for a while. A fighting game based upon indie/arcadey titles. It would have reps from stuff like like Super Meat Boy, Spelunky, Binding of Isaac, Cave Story, etc. and the goal would be to knock opponents into stage hazards. A lot of those games have designs that would work well for making hazardous stages with lots of stuff to get hit into. Of course, attacks do damage, but health bars are big. The idea is that to do the most damage you need to bounce opponents off spikes, into pits, what-have you. So the stage is just as important as the two characters fighting on it, and being creative with your surroundings is the name of the game.
That sounds like alot of fun!
 

Themandme

Smash Ace
Joined
Jul 16, 2014
Messages
653
Location
In Sword art online
NNID
shadowthehegehog
3DS FC
3222-5798-4330
I've had this idea for a while. A fighting game based upon indie/arcadey titles. It would have reps from stuff like like Super Meat Boy, Spelunky, Binding of Isaac, Cave Story, etc. and the goal would be to knock opponents into stage hazards. A lot of those games have designs that would work well for making hazardous stages with lots of stuff to get hit into. Of course, attacks do damage, but health bars are big. The idea is that to do the most damage you need to bounce opponents off spikes, into pits, what-have you. So the stage is just as important as the two characters fighting on it, and being creative with your surroundings is the name of the game.
I think someone's actually making that. Saw it on reddit
 
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