Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
isnt that the same as putting a contoller in the second slot and setting the stars to very highin vs mode and just get the other character to get a star and start pillaring on the immobile character?I was just coming up with ways to practice pillaring too.
I was going to make a very similar thread but I might as well post it here...
You have to have an Action Replay, the Debug Mode code, and a code that will make your opponent invincible (It will usually be called P1 Invincible or P2 Invincible, etc.). Now you can practice pillaring your invincible opponent, it's just pillaring a shield. You can also practice other shield pressure, such as multishining. In Debug mode, you can set your computer opponent to "Stay" and now it's just like training mode, but with c-stick ability. And an invincible opponent
I'm doing it right now, it works like a charm.
I wish I had the ability to make vids, so I could show how awesome it is...
Well not quite, because the immobile character would be CPU controlled, yet not do anything. Plus, that way seems more troublesome, waiting for the next star and stuff. Plus with the AR way, you don't have to keep hearing the star music, and you also get used to the sound of pillaring ^_^isnt that the same as putting a contoller in the second slot and setting the stars to very highin vs mode and just get the other character to get a star and start pillaring on the immobile character?
I use AR inf sheilds and rubberband the R button down for my opponent. It's just a player sitting there with a shield that doesnt go away so you can get the timing down on different characters who have sheilds in different locations.