The Young Izzy Iz
Smash Apprentice
This thread got me thinking and is the impetus for this little thought exercise. The reason I'm making a completely new thread is because I want this to be more organized and the topic given a better chance to be discussed in depth. That being said it's going to be broken into four parts with the first three addressing completely separate issues and the fourth being a combination of the first two.
1) Assuming that Roy's current sweetspot was moved to the tip of his blade a la Marth how would this change up his game / representation on the tier list? What would his combos look like? Would he have better options out of shield with retreating fair / nair? Would Roy's base power make him more of a prediction based character like CFalcon where the big pay-offs came from predicting the opponent and punishing via proper spacing? Would this change be for better or for worse?
2) What would Roy look like if his sweetspot remained in the same place but he was given all of Marth's frames? What kind of advantages would these changes give him and how would it alter his current playstyle? Could he be a superior character to Marth in such a case? This question really addresses Roy's lack of options out of shield and some of the difficulty with his combo game originating from his inability to follow up on successful pokes.
3) If Roy had Marth's weight / running speed / wavedash length and things of this nature how would it change him? One of the biggest problems with Roy is that he's able to be chain-grabbed by a majority of the cast, these changes would fix that and give him a much better dash dance game. In addition the increased run speed might make comboing easier even with his unfortunate hit boxes.
4) How would Roy look, feel, and play if the first two were combined together? This would make him a slightly slower Marth who still had to deal with things like relentless chain-grabs but who had much better pay-offs to compensate. Personally I think this would make him a much more balanced character, as it would keep one of his significant weaknesses as a trade-off for improved frames and ability to combo / KO.
I know all of this is a lot of theory-crafting and that none of it has anything to do with pushing the Roy meta per-se, but it's an interesting thought experiment and I hope everyone will still contribute. I look forward to seeing everyone's answers and evaluations.
1) Assuming that Roy's current sweetspot was moved to the tip of his blade a la Marth how would this change up his game / representation on the tier list? What would his combos look like? Would he have better options out of shield with retreating fair / nair? Would Roy's base power make him more of a prediction based character like CFalcon where the big pay-offs came from predicting the opponent and punishing via proper spacing? Would this change be for better or for worse?
2) What would Roy look like if his sweetspot remained in the same place but he was given all of Marth's frames? What kind of advantages would these changes give him and how would it alter his current playstyle? Could he be a superior character to Marth in such a case? This question really addresses Roy's lack of options out of shield and some of the difficulty with his combo game originating from his inability to follow up on successful pokes.
3) If Roy had Marth's weight / running speed / wavedash length and things of this nature how would it change him? One of the biggest problems with Roy is that he's able to be chain-grabbed by a majority of the cast, these changes would fix that and give him a much better dash dance game. In addition the increased run speed might make comboing easier even with his unfortunate hit boxes.
4) How would Roy look, feel, and play if the first two were combined together? This would make him a slightly slower Marth who still had to deal with things like relentless chain-grabs but who had much better pay-offs to compensate. Personally I think this would make him a much more balanced character, as it would keep one of his significant weaknesses as a trade-off for improved frames and ability to combo / KO.
I know all of this is a lot of theory-crafting and that none of it has anything to do with pushing the Roy meta per-se, but it's an interesting thought experiment and I hope everyone will still contribute. I look forward to seeing everyone's answers and evaluations.
Last edited: