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If Rhythm Heaven had a stage, what would it be like?

Boo_Destroyer

Smash Journeyman
Joined
Apr 16, 2014
Messages
322
I can't seem to decide on something solid for it.


1. Plain, straightforward stage?

Nothing special going on. It would have various Rhythm Heaven characters in the background, much like the Animal Crossing stages. And a view of the "smiley castle" that you frequently see a lot in most of its games. But what would the overall background be like?

2. Rhythmic stage?

But it depends, it has to be playable enough to be fun to play on. How would it work? What would you have to do with the music to make the most out of it? If the rhythm gimmick kills the flow of the fight, it's pointless.

3. Huge stage with various level elements?

Huge like Temple, but not as much as Great Cave Offensive and Palutena's Temple. Various parts of the stage would include stuff like the Built to Scale workshop.

4. Random Layout Generator?

Like Gamer, Balloon Fight, and Tortimer Island. The stage would be made up of different elements of the series that work as platforms and hazards in many different ways. For example, you'll have a giant Fork Lifter hand on the side of the stage that jabs down at times.

5. Remix?

The stage will change to different levels from the series often as the fight goes on. All the way to the results screen! (This time, with Smash-related notes, grading you on your fighting ability) And repeat.


Which would be the best for it?
 

popernennins

Smash Rookie
Joined
Jan 13, 2016
Messages
9
what i like to think about is something like those timed levels in new super mario world, when after a set amount of beats the level changes. if not that, it would be super cool if it was like the wario ware level from brawl and it tells you what to do, or you react to what the level is doing. i always liked when the levels did that :)
 

Espyo

Smash Apprentice
Joined
Nov 3, 2007
Messages
103
Location
Portugal
Yeah, that idea would work out well. Depending on the song, every bar, or 2 bars, or 4 bars, or whatever would trigger the stage to change shape. So it all depends on the music on the stage. Some songs could even have some parts with rapid beat changing. The beats would make some parts of the stage change. But it couldn't be an "original" level that used this element, it has to be something based on the series. Now, what minigame in the series has physical things that toggle between state A and B whenever there's a player action?
 
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