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If a Melee-Style Adventure Mode Returns...

Kevandre

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What kinds of stages would you like to see in it? I always thought it was cool to go between the different worlds in the Adventure Mode and see the styles represented in the games those worlds are from. It wouldn't shock me if we started off with Mushroom(y) Kingdom again, but how do you think it would progress? For how long? Are there bosses? What would you like to see?

For me, I'd like to see a stage based on Touch Fuzzy Get Dizzy from Yoshi's Island. Navigate through the landscape to get to the goal but avoid the fuzzies drifting by or have your controls get all messed up. That seems like awesome fun




Ooooh and what if, instead of always being the same courses like Melee's was, there were (random) branching paths? Like, always start with Mushroom Kingdom but the next stage is either... The Yoshi one above or, like, Luigi's Mansion? Obviously it's easy to get carried away here and hope for more is possible but I think a next gen console can handle it.
 
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8-peacock-8

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Bio: Levels inspired by the first world/area of the original Donkey Kong Country. Battle kremlings, klap traps, and Gnawty's.



Saffron City
Bio: Running through the city, jumping across rooftops, and battling pokemon while the trainers are in the background. (A team battle against the PLAYABLE pokemon is here)
Extra: The Smash 64 stage cameos as the location for the team battle against the playable pokemon. (The team battle is basically like the yoshi section in the melee adventure mode during the Mario level)

 
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Hippopotasauce

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Melee's adventure mode is a pretty good length so if they bring it back I'd like them to make one alternate stage for each of the levels and have it randomize between the two when you play it.
 

NintendoKnight

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I would rather less fights against characters on already existing stages (80% of Melee's adventure mode) and have more levels dedicated to exploration and ADVENTURE. Like the Underground Maze or the Mushroom Kingdom stages. Once you passed those stages, the adventure mode was classic mode under a new name.

Brawl almost had it right. But they still missed the mark.

The best thing we have now is Smash Run, but that's 3DS exclusive. I want the Wii U to have something like that. To explore and collect things, not constantly fight like EVERY OTHER MODE IN THE GAME.
 
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D-idara

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Kid Icarus section should have Thundercloud Temple and Aurum Islands.
 

aldelaro5

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@ D-idara D-idara told me an awesome idea: If the theatre from TTYD is a stage, it should be an hazard fest against the enemies like my stage entry was (because his comment was true). The normal stage would have reasonable hazard but having more of them in adventure is just oh…

*starts to daydream intensively*
 

QuickRat

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I'd like a race to the finish-esque level in Emerald Hill Zone with some robots from Sonic series.
 

Gazdakka Gizbang

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I want the unlockable secrets that you got through playing Adventure Mode. Like meeting a particular parameter caused Luigi to replace Mario, or Giant Kirby or Jigglypuff replaced the regular Kirby cast, or Bowser became Giga Bowser, etc. Those little variations were nice touches that I enjoyed to the Adventure Mode of Melee.
 

Pazzo.

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I'd love for adventure mode to have some established areas, but the majority be a randomly generated maze. That way no two games are the same.... You could even throw in a little RPG action and give the players items to upgrade their characters for the next time they play.
 

Gameboi834

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I think we can all agree that running through the halls of Bowser's Castle would be awesome.
 

Clint Jaguar

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I agree with what others have mentioned. If it does come back they should focus more on the Exploration stages inspired by classic Nintendo franchises. Don't drag it out though like Subspace Emissary. Keep it short and fast-paced. I also think there should be alternate paths for the player to take based on how they play or how they reach the finish. For instance, they could have levels that can only be accessed if the player beats the stage really quickly. Not just alternate/additional enemies like in Melee but full stages that are inspired from a more obscure Nintendo title.

And yes, Race-to-the-finish needs to return. Also have more than one version of the stage.
 
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JCDied4U

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Since we will know all the characters due to the 3DS version, I'd like the adventure mode to contain at least one stage for each franchise.
 

SmashShadow

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Any of the cave sections from Yoshi's Island would be nice. They're so beautiful.
 

D-idara

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I agree with what others have mentioned. If it does come back they should focus more on the Exploration stages inspired by classic Nintendo franchises. Don't drag it out though like Subspace Emissary. Keep it short and fast-paced. I also think there should be alternate paths for the player to take based on how they play or how they reach the finish. For instance, they could have levels that can only be accessed if the player beats the stage really quickly. Not just alternate/additional enemies like in Melee but full stages that are inspired from a more obscure Nintendo title.

And yes, Race-to-the-finish needs to return. Also have more than one version of the stage.
Fast-paced? Yes...
But short? Please no, I want an epic adventure mode at least, not a diversion on the side.
 

Clint Jaguar

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Fast-paced? Yes...
But short? Please no, I want an epic adventure mode at least, not a diversion on the side.
Well I just don't want it to be dragged out and repetitive like Subspace Emissary. Have it be a decent length but also keep the arcade style of Classic mode. I think 15 stages should be the maximum amount.
 

Verde Coeden Scalesworth

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Well I just don't want it to be dragged out and repetitive like Subspace Emissary. Have it be a decent length but also keep the arcade style of Classic mode. I think 15 stages should be the maximum amount.
I thought that Adventure Mode in Melee was quite long in itself.

Remember, if we're going through with 1 character at a time, it can't be beyond ridiculously long. It only worked for Brawl since you switched off characters often enough to not get sick of playing with the same guy over and over and over... it was fresh for many stages. While being forced to switch characters is arguably bad, it did actually help add the feeling of trying out tons of new stuff(hence the keeping it fresh part).

I also agree with this, 15 is good. Although maybe one per franchise period. Even if it's just a quick battle in some cases(like what the DK series got, they didn't have a regular level. Just a battle).
 

Kevandre

Ivy WAS Saurly missed
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Perhaps it doesn't have to be random, really.

It could work off the clock time again like in Melee. I always waited until the seconds ended with 2 so I could see the cutscene/face Luigi instead of Mario.

What if you finish the course with it being 0-4 or 5-9 seconds? That way you CAN control which one you go to next but a lot of people wouldn't notice it or care enough to do the thing
 

SmashShadow

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I think if it was traveling like the SSE it would be pretty nice. Each franchise could get their own stage that you'd be able to travel to different places throughout those series in one level.
 

D-idara

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I thought that Adventure Mode in Melee was quite long in itself.

Remember, if we're going through with 1 character at a time, it can't be beyond ridiculously long. It only worked for Brawl since you switched off characters often enough to not get sick of playing with the same guy over and over and over... it was fresh for many stages. While being forced to switch characters is arguably bad, it did actually help add the feeling of trying out tons of new stuff(hence the keeping it fresh part).

I also agree with this, 15 is good. Although maybe one per franchise period. Even if it's just a quick battle in some cases(like what the DK series got, they didn't have a regular level. Just a battle).
Hmmm...didn't think about that, it's true that SSE kept from getting too repetitive because you were constantly switching around chars.
 

Verde Coeden Scalesworth

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Hmmm...didn't think about that, it's true that SSE kept from getting too repetitive because you were constantly switching around chars.
Oddly enough, some didn't like that either, but it did make it more interesting.

Also, seeing as how it might not be a "story" mode like the SSE is, the length being a bit more Classic Mode also means you can finish it in one go. I do wonder if it's supposed to be a "do level, save" like SSE or a one-shot.
 
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