Jamnt0ast
Smash Journeyman
InlandEmpireSmash comes once again to bring you the tourney that our last tourney should have been… This time however, to avoid potential record snowfall, we have secured a date directly in the middle of the summer.
This tournament will be a regional Brawl and Melee tournament spanning across 2 days.
The schedule is as follows
Saturday August 1st:
Melee Doubles
Melee Singles
Brawl Singles Pools
Sunday August 2nd:
Brawl Singles Bracket
Brawl Doubles Bracket
Entry Fee:
Singles Events: $15 per entrant
Doubles Events: $30 per team
Travel Information
Tourney is in EASTERN(middle of the desert) Washington.
Closest airport is Spokane International (needs to be stated due to DSF and ShadowRob flying to Seattle last time).
Official Rules
Brawl
3 Stock
8 minute timer
-----------------------------------------------------
Items are set to "off" and "none"
-----------------------------------------------------
All sets with the exception of winner's finals, loser's
finals, and the championship are best of 3 matches (best of 5 and above
should be played out for any "finals" matches)
-----------------------------------------------------
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
-----------------------------------------------------
No player may choose a stage they have already won on in that set unless agreed upon by both players. (DSR)
-----------------------------------------------------
In team matches, the ports will be determined in a 1221
fashion; whoever wins the RPS will choose first, then the opposing team
will get their ports, and then the teammate of the RPS winner will get
the last port.
-----------------------------------------------------
If the timer runs out, the victor is determined first by stock and then by percentage.*
-----------------------------------------------------
Metaknight's Infinite Cape glitch is banned.
-----------------------------------------------------
If a game ends with a suicide move (Kirby/Dedede swallow, BowserClaw, etc.) the character that initiated the move is the winner of the match.
-----------------------------------------------------
You are responsible for your own controller and name tag.
Any malfunctions or errors that occur are your responsibility, so bring
an extra controller if possible and always check to make sure you're
using the correct settings BEFORE a match is played. If a match is to
be restarted due to controller functions, it must be agreed upon by
both parties.
-----------------------------------------------------
Any action that can prevent the game from continuing
(i.e., freezing, disappearing characters, game reset, etc.) will result
in a forfeit of that match for the player that initiated the action.
You are responsible for knowing your own character, and must be wary
about accidentally triggering one of these effects.
-----------------------------------------------------
Stalling is banned.*
-----------------------------------------------------
Wiimotes and Classic Controller users NEED to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches. 1st offense will be a warning, 2nd offense will be removal from the bracket.
-----------------------------------------------------
Ledge Grab Limit - If the match is brought to an end due to time running out, FIRST - If one player exceeds 70 grabs, they lose. If both players exceed or neither player exceeds the limit, normal rules apply for the timer running out.
-----------------------------------------------------
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. Dont come complaining to hosts about an MK that is camping the ledge <_<
----------------------------------------------------------------------------------------------------------
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for counterpicks of the set
3. The first game is played, using a random choice of the 4 neutral stages. (if the stage selected was the counterpick stage banned by the opponent, reset the match)
4. The loser of the previous match announces the next match's stage
from either the Starter Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-6 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Set:
Neutral:
Battlefield
Final Destination
Smashville
Yoshi's Island
Counterpick
Lylat Cruise
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino Plaza
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Rainbow Cruise
Green Greens
Norfair
Melee
tbd
When the Spring rains lift, and the heat of summer beats down on your back, where do you dream of?
Spokane
This tournament will be a regional Brawl and Melee tournament spanning across 2 days.
The schedule is as follows
Saturday August 1st:
Melee Doubles
Melee Singles
Brawl Singles Pools
Sunday August 2nd:
Brawl Singles Bracket
Brawl Doubles Bracket
Entry Fee:
Singles Events: $15 per entrant
Doubles Events: $30 per team
Travel Information
Tourney is in EASTERN(middle of the desert) Washington.
Closest airport is Spokane International (needs to be stated due to DSF and ShadowRob flying to Seattle last time).
Official Rules
Brawl
3 Stock
8 minute timer
-----------------------------------------------------
Items are set to "off" and "none"
-----------------------------------------------------
All sets with the exception of winner's finals, loser's
finals, and the championship are best of 3 matches (best of 5 and above
should be played out for any "finals" matches)
-----------------------------------------------------
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
-----------------------------------------------------
No player may choose a stage they have already won on in that set unless agreed upon by both players. (DSR)
-----------------------------------------------------
In team matches, the ports will be determined in a 1221
fashion; whoever wins the RPS will choose first, then the opposing team
will get their ports, and then the teammate of the RPS winner will get
the last port.
-----------------------------------------------------
If the timer runs out, the victor is determined first by stock and then by percentage.*
-----------------------------------------------------
Metaknight's Infinite Cape glitch is banned.
-----------------------------------------------------
If a game ends with a suicide move (Kirby/Dedede swallow, BowserClaw, etc.) the character that initiated the move is the winner of the match.
-----------------------------------------------------
You are responsible for your own controller and name tag.
Any malfunctions or errors that occur are your responsibility, so bring
an extra controller if possible and always check to make sure you're
using the correct settings BEFORE a match is played. If a match is to
be restarted due to controller functions, it must be agreed upon by
both parties.
-----------------------------------------------------
Any action that can prevent the game from continuing
(i.e., freezing, disappearing characters, game reset, etc.) will result
in a forfeit of that match for the player that initiated the action.
You are responsible for knowing your own character, and must be wary
about accidentally triggering one of these effects.
-----------------------------------------------------
Stalling is banned.*
-----------------------------------------------------
Wiimotes and Classic Controller users NEED to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches. 1st offense will be a warning, 2nd offense will be removal from the bracket.
-----------------------------------------------------
Ledge Grab Limit - If the match is brought to an end due to time running out, FIRST - If one player exceeds 70 grabs, they lose. If both players exceed or neither player exceeds the limit, normal rules apply for the timer running out.
-----------------------------------------------------
*Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. Dont come complaining to hosts about an MK that is camping the ledge <_<
----------------------------------------------------------------------------------------------------------
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for counterpicks of the set
3. The first game is played, using a random choice of the 4 neutral stages. (if the stage selected was the counterpick stage banned by the opponent, reset the match)
4. The loser of the previous match announces the next match's stage
from either the Starter Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-6 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Set:
Neutral:
Battlefield
Final Destination
Smashville
Yoshi's Island
Counterpick
Lylat Cruise
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino Plaza
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Rainbow Cruise
Green Greens
Norfair
Melee
tbd
When the Spring rains lift, and the heat of summer beats down on your back, where do you dream of?
Spokane