BBG|Scott-Spain
Smash Journeyman
- Joined
- Feb 12, 2014
- Messages
- 286
(Note: This is not about stages, items, or movesets)
With the current announcement of PDP's partnership for a GC-style gamepad for the WiiU, it's pretty obvious we won't get a directly wired controller for Smash. As much as that sucks, I think we all haven't noticed something. PDP and Nintendo has, in fact, gave us the next best answer for tournaments. Think about it this way...
The biggest obstacle for setting up tournament stations on the WiiU is the syncing and desyncing of controllers. The best way to approach this issue is to avoid it all together by having the Wiimotes already synced up at each station before the tournament starts. That way, a player will only need to connect their controller to a wiimote to play and unplug it when they're done playing. Beyond that, nobody should be touching the Wiimotes besides the TO's/volunteers. Nobody is lugging around anything extra and little time is wasted before a match.
Of course, there are still obstacles. One that comes to mind is batteries. If you set them up properly, Wiimotes should last up to 30 hours. (Turning off the rumble and putting them on mute help a lot.) If TO's are careful enough, this should be long enough to last a couple days, maybe even an entire major tournament (if you don't count friendlies).
Another obstacle is the number of Wiimotes required to pull this off. In doubles, each station will need 4 wiimotes synced up at the beginning of the tournament. Even if we have players bring extra wiimotes or whatever, it still becomes quite a logistical undertaking when you scale up. Not many tournaments will be able to run singles and doubles at the same time while keeping up with each Wiimote. I sense this will involve a lot of labeling and note-taking.
Overall, I think this is the best way to approach tournaments for the WiiU. While it may be a bit more demanding of resources, it saves us a lot of headache.
What does everyone else think of this setup?
With the current announcement of PDP's partnership for a GC-style gamepad for the WiiU, it's pretty obvious we won't get a directly wired controller for Smash. As much as that sucks, I think we all haven't noticed something. PDP and Nintendo has, in fact, gave us the next best answer for tournaments. Think about it this way...
The biggest obstacle for setting up tournament stations on the WiiU is the syncing and desyncing of controllers. The best way to approach this issue is to avoid it all together by having the Wiimotes already synced up at each station before the tournament starts. That way, a player will only need to connect their controller to a wiimote to play and unplug it when they're done playing. Beyond that, nobody should be touching the Wiimotes besides the TO's/volunteers. Nobody is lugging around anything extra and little time is wasted before a match.
Of course, there are still obstacles. One that comes to mind is batteries. If you set them up properly, Wiimotes should last up to 30 hours. (Turning off the rumble and putting them on mute help a lot.) If TO's are careful enough, this should be long enough to last a couple days, maybe even an entire major tournament (if you don't count friendlies).
Another obstacle is the number of Wiimotes required to pull this off. In doubles, each station will need 4 wiimotes synced up at the beginning of the tournament. Even if we have players bring extra wiimotes or whatever, it still becomes quite a logistical undertaking when you scale up. Not many tournaments will be able to run singles and doubles at the same time while keeping up with each Wiimote. I sense this will involve a lot of labeling and note-taking.
Overall, I think this is the best way to approach tournaments for the WiiU. While it may be a bit more demanding of resources, it saves us a lot of headache.
What does everyone else think of this setup?