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Ideal Tournament Setup

BBG|Scott-Spain

Smash Journeyman
Joined
Feb 12, 2014
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286
(Note: This is not about stages, items, or movesets)

With the current announcement of PDP's partnership for a GC-style gamepad for the WiiU, it's pretty obvious we won't get a directly wired controller for Smash. As much as that sucks, I think we all haven't noticed something. PDP and Nintendo has, in fact, gave us the next best answer for tournaments. Think about it this way...

The biggest obstacle for setting up tournament stations on the WiiU is the syncing and desyncing of controllers. The best way to approach this issue is to avoid it all together by having the Wiimotes already synced up at each station before the tournament starts. That way, a player will only need to connect their controller to a wiimote to play and unplug it when they're done playing. Beyond that, nobody should be touching the Wiimotes besides the TO's/volunteers. Nobody is lugging around anything extra and little time is wasted before a match.

Of course, there are still obstacles. One that comes to mind is batteries. If you set them up properly, Wiimotes should last up to 30 hours. (Turning off the rumble and putting them on mute help a lot.) If TO's are careful enough, this should be long enough to last a couple days, maybe even an entire major tournament (if you don't count friendlies).

Another obstacle is the number of Wiimotes required to pull this off. In doubles, each station will need 4 wiimotes synced up at the beginning of the tournament. Even if we have players bring extra wiimotes or whatever, it still becomes quite a logistical undertaking when you scale up. Not many tournaments will be able to run singles and doubles at the same time while keeping up with each Wiimote. I sense this will involve a lot of labeling and note-taking.

Overall, I think this is the best way to approach tournaments for the WiiU. While it may be a bit more demanding of resources, it saves us a lot of headache.

What does everyone else think of this setup?
 

DunnoBro

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I think people should be responsible for their own controllers. Especially since smash wii u won't have the set-ups out the wazoo like brawl did, not as many have wii us and less will have multiple set-ups to spare.
 

Amazing Ampharos

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While this isn't a bad thought, the big problem here is theft. A Wii Remote is really easy to steal if left unattended, and I think it's pretty known at this point that there are people who go to tournaments who do stuff like that. I know at least that I wouldn't trust my Wii Remotes to be used for such set-ups, and it seems likely that others wouldn't either.
 
D

Deleted member 245254

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I bet you 5 platforms and 2 targets that I can sync a controller to the Wii U either as quickly or quicker than it takes you to unwrap and plug in your GC control.

Seriously, I understand signal crossing being a concern (despite the fact I think the Wii U's hardware will trump those issues), but this nonsense about syncing being an issue is just overblown IMO.

This isn't even to mention that this "solution" is basically barring the Wii U Pro from tournament play (arguably going to be the most used controller for the game) leaving only Wii Mote compatible connection type controllers.
 
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BBG|Scott-Spain

Smash Journeyman
Joined
Feb 12, 2014
Messages
286
I agree with BBG, his view just makes sense here, even if the pro controllers do turn out to be better for gameplay, removing sync issues is likely more important.
Thank you.

I think people should be responsible for their own controllers. Especially since smash wii u won't have the set-ups out the wazoo like brawl did, not as many have wii us and less will have multiple set-ups to spare.
True. I'm hoping this suggestion will be considered so we can use the few stations we will have efficiently.

While this isn't a bad thought, the big problem here is theft. A Wii Remote is really easy to steal if left unattended, and I think it's pretty known at this point that there are people who go to tournaments who do stuff like that. I know at least that I wouldn't trust my Wii Remotes to be used for such set-ups, and it seems likely that others wouldn't either.
Yeah, unfortunately. Theft is a thing. I myself have been victim to theft at a Smash tourney. There could be volunteers watching over the stations, making sure the wiimotes stay where they are. Otherwise, people are going to steal if they really want to. It's kind of unavoidable. Perhaps connect the remotes to the station?

I bet you 5 platforms and 2 targets that I can sync a controller to the Wii U either as quickly or quicker than it takes you to unwrap and plug in your GC control.

Seriously, I understand signal crossing being a concern (despite the fact I think the Wii U's hardware will trump those issues), but this nonsense about syncing being an issue is just overblown IMO.

This isn't even to mention that this "solution" is basically barring the Wii U Pro from tournament play (arguably going to be the most used controller for the game) leaving only Wii Mote compatible connection type controllers.
I'll see your bet and raise you with the time it takes to plug a classic controller into a wiimote. ;) lol

The main reason I'm putting this idea out there is because I've seen Brawl tournaments where people were playing with every type of controller. It wasn't pretty. This setup not only saves time at tournaments, but also reduces the chances of sabotage. Syncing is an issue, but it's not the only issue. I'm only stressing it because the burden of a tournament scene's success lies heavily on TO's.

Also, you are probably right about the Pro being the most used controller. However, whether it will be the best will remain to be seen. The PDP controller gives virtually every smash player the familiarity and "reliability" that we're used to, hence why my suggestion leans towards those type of controllers.
 
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