Team Giza
Smash Lord
I know. This ain't gonna happen and all but its just something that I would want from Brawl or another future Smash Bros game and I would like to hear others peoples thoughts on the subject.
I love Super Smash Bros Melee. Lets get that straight before coming into the topic. But one thing has always bothered me a bit more than anything else, the effectiveness of shield grabbing. I admit, I abuse the heck out of it and I do know the ways to get around being shield grabbed as well. But I think that shield grabbing should be changed in future installments of the series to add more depth to the game. In fact I think the shield shield should be fixed as a whole. Melee's shields I felt went away too fast but the shield grabbing more than made up for it. However I felt this took away from close range mix up opportunities. My ideas to fix this is pretty simple.
1. Make shields disappear slower as time goes by, as well as decrease the size change when getting hit by some attacks. This will make it so shields can be out for longer and be hit more times before breaking.
2. Increased shield stun from ground attacks. Most ground attacks in melee don't cause much shield stun, and were pretty much begging for a shield grab if you didn't know how to space perfectly and rush out if it got shielded. This would make it so ground poking mix ups would be possible as you try to knock out your opponents shield. Smash's traction system would ensure that you couldn't just continously poke at the opponent, cause you would be pushed away after around 3 ground attacks. Some attacks will need to be changed to add more traction on hit though.
3. Streamline Shield grabbing (and jump canceling the shield) into the game. Make it so shield grabbing takes up a few more frames then a normal grab and make it so there are conditions were you cannot jump out of the shield and when you can, or make it so jumping out of a shield has more frames before the jump activates.
4. Shield Stun Cancel (SSC): Pressing forward during a certain frame opening as an attack hits to cut the shield stun in half (or maybe even less). This can be done even when shielding towards the opponent, but its much tricker, since you would need to go back to the neutral position and then towards the opponent again as the attack hits. This isn't free though, its not like L-canceling or jump canceling, SSC would be too good it has to come at a price. What is that price? Your shield size will be cut by 1/3 of its current size when it is performed. At this price it might also be nice for you to be able to cancel the shield completely after performing this, so you could perform a tilt right out of a SSC without having to wait for the letting out of shield animation. Shield would also regenerate slightly slower.
That should do it for the basic idea, but I am gonna go a bit further just cause I really want Smash to continue to grow into a deeper game series.
5. Power Shield Stun: Power Shield Stun is not the stun you get when you perform the powershield. No its the stun that the opponent should get when you powershield them. Much like how in Third Strike when you parry it slows down the opponent, I think power shield should slow them down as well. This would make it so power shielding would have more uses once it is down. Shield grabbing a Falco after you powershield his dair would be much easier with this.
6. Power Shield Lag Cancel (PSLC): Not refering the Power Shield Stun the opponent recieves here, but the lag that the power shield animation has should be able to be cancel. It still will cost you the same amount of your shield as SSC would but this would be a lot more frame tight because of the frame tightness of Power Shielding itself. This makes power shielding more effective but still very hard to pull off.
7. Power Stun Cancel (PSC): Now this one refers to canceling out of the stun you get when your attack has been power shielded. Hit a shield trigger as soon as the stun starts to cut it in half. However it would cost you to have limited ablitiy to DI for 2-3 seconds after the PSC. This way if you PSC in the wrong situtation you will be in big trouble, but it allows to you avoid people to completely abuse power shielding on you.
Making an effect for these would be awesome too. Like a flash a color and little stars come out of you when you perform a PSLC and a colored glow (color of the shield) around the character as they SSC so that nobody can say these are a glitch would be nice too. BTW, I have thought this through with FFAs in mind, not just 1 on 1 matches... so don't attack me saying that I am pushing too hard for 1 on 1 competitive play.
I know the last parts probably went to far but that is what I would like in future Smash Bros games to make them less about spacing aerials and to add a mix up ground game as well as shield poking. Any thoughts?
I love Super Smash Bros Melee. Lets get that straight before coming into the topic. But one thing has always bothered me a bit more than anything else, the effectiveness of shield grabbing. I admit, I abuse the heck out of it and I do know the ways to get around being shield grabbed as well. But I think that shield grabbing should be changed in future installments of the series to add more depth to the game. In fact I think the shield shield should be fixed as a whole. Melee's shields I felt went away too fast but the shield grabbing more than made up for it. However I felt this took away from close range mix up opportunities. My ideas to fix this is pretty simple.
1. Make shields disappear slower as time goes by, as well as decrease the size change when getting hit by some attacks. This will make it so shields can be out for longer and be hit more times before breaking.
2. Increased shield stun from ground attacks. Most ground attacks in melee don't cause much shield stun, and were pretty much begging for a shield grab if you didn't know how to space perfectly and rush out if it got shielded. This would make it so ground poking mix ups would be possible as you try to knock out your opponents shield. Smash's traction system would ensure that you couldn't just continously poke at the opponent, cause you would be pushed away after around 3 ground attacks. Some attacks will need to be changed to add more traction on hit though.
3. Streamline Shield grabbing (and jump canceling the shield) into the game. Make it so shield grabbing takes up a few more frames then a normal grab and make it so there are conditions were you cannot jump out of the shield and when you can, or make it so jumping out of a shield has more frames before the jump activates.
4. Shield Stun Cancel (SSC): Pressing forward during a certain frame opening as an attack hits to cut the shield stun in half (or maybe even less). This can be done even when shielding towards the opponent, but its much tricker, since you would need to go back to the neutral position and then towards the opponent again as the attack hits. This isn't free though, its not like L-canceling or jump canceling, SSC would be too good it has to come at a price. What is that price? Your shield size will be cut by 1/3 of its current size when it is performed. At this price it might also be nice for you to be able to cancel the shield completely after performing this, so you could perform a tilt right out of a SSC without having to wait for the letting out of shield animation. Shield would also regenerate slightly slower.
That should do it for the basic idea, but I am gonna go a bit further just cause I really want Smash to continue to grow into a deeper game series.
5. Power Shield Stun: Power Shield Stun is not the stun you get when you perform the powershield. No its the stun that the opponent should get when you powershield them. Much like how in Third Strike when you parry it slows down the opponent, I think power shield should slow them down as well. This would make it so power shielding would have more uses once it is down. Shield grabbing a Falco after you powershield his dair would be much easier with this.
6. Power Shield Lag Cancel (PSLC): Not refering the Power Shield Stun the opponent recieves here, but the lag that the power shield animation has should be able to be cancel. It still will cost you the same amount of your shield as SSC would but this would be a lot more frame tight because of the frame tightness of Power Shielding itself. This makes power shielding more effective but still very hard to pull off.
7. Power Stun Cancel (PSC): Now this one refers to canceling out of the stun you get when your attack has been power shielded. Hit a shield trigger as soon as the stun starts to cut it in half. However it would cost you to have limited ablitiy to DI for 2-3 seconds after the PSC. This way if you PSC in the wrong situtation you will be in big trouble, but it allows to you avoid people to completely abuse power shielding on you.
Making an effect for these would be awesome too. Like a flash a color and little stars come out of you when you perform a PSLC and a colored glow (color of the shield) around the character as they SSC so that nobody can say these are a glitch would be nice too. BTW, I have thought this through with FFAs in mind, not just 1 on 1 matches... so don't attack me saying that I am pushing too hard for 1 on 1 competitive play.
I know the last parts probably went to far but that is what I would like in future Smash Bros games to make them less about spacing aerials and to add a mix up ground game as well as shield poking. Any thoughts?