MajorMajora
Smash Ace
- Joined
- Jul 15, 2014
- Messages
- 709
This method relies on a best of 3 or best of 5 scenario, I should mention.
-You would choose 1 stage to be the neutral stage. Either Battlefield or Final Destination, one or the other. The first battle of a match is ALWAYS this stage.
-The loser gets to choose from a list of counter pick stages that are far more varied than the stage selection we have now. Things like prism tower and reset bomb first would be on this stage list.
-If the match isn't over at this point, the loser of the previous battle gets to choose a counter pick stage.
However, if this is already the current method of how matches are done, I just have one question: why are we so hesitant on having stages be counter picks? Both players have equal chance to pick stages favorable to them. The single neutral stage allows a better, more defined meta to be built that allows there to be much more science to the strategies involved with counter picking stages.
-You would choose 1 stage to be the neutral stage. Either Battlefield or Final Destination, one or the other. The first battle of a match is ALWAYS this stage.
-The loser gets to choose from a list of counter pick stages that are far more varied than the stage selection we have now. Things like prism tower and reset bomb first would be on this stage list.
-If the match isn't over at this point, the loser of the previous battle gets to choose a counter pick stage.
However, if this is already the current method of how matches are done, I just have one question: why are we so hesitant on having stages be counter picks? Both players have equal chance to pick stages favorable to them. The single neutral stage allows a better, more defined meta to be built that allows there to be much more science to the strategies involved with counter picking stages.