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Idea for Better Nair Option

Sorry:(

Smash Apprentice
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Oct 8, 2013
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112
I think you should be able to NAIR even when pressing a direction on the control stick. I recently learned about how this is possible if you have the C-stick set to attack, and you hit the diagonals while airborne.

I would prefer it if pressing A and Z on the same frame in the air did a NAIR that overrides the control stick. Using C-stick for a non-directional attack feels off to me.

I think this would not mess with any characters' options in the air but I could be wrong. Thoughts? This would make doing a NAIR instantly while dropping through a platform much slicker, and many other things.
 

Boiko

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What about people who use the control stick for aerials and now they always nair?
 

Binary Clone

Easy Money since 1994
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What about people who use the control stick for aerials and now they always nair?
I would prefer it if pressing A and Z on the same frame in the air did a NAIR that overrides the control stick. Using C-stick for a non-directional attack feels off to me.
What?
Who uses the control stick for aerials using A and Z at the same time?
 

Boiko

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Oh, I misread that as A "or" Z, my mistake.
Regardless, I still think it's silly.
 

JayTheUnseen

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Nov 15, 2014
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If only the GC controller' C-Stick was the PS2 sticks....they register you pressing down on them as a button input.
 
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Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
It would be nice if the GC sticks could click, but since they don't this is the best way I can think of to give this option available to those who a-stick, to the masses.

For characters where NAIR is a strong KO move, pikachu, sonic, etc, this allows you to jump off stage to NAIR someone while pressing forward the whole time. You can NAIR people at farther distances. The number of times I died when Falco's 59 frame FAIR came out instead of his 49 frame NAIR, kind of sucked. I have the hang of it now, but the more options the better I say.
 

JayTheUnseen

Smash Champion
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Nov 15, 2014
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It would be nice if the GC sticks could click, but since they don't this is the best way I can think of to give this option available to those who a-stick, to the masses.

For characters where NAIR is a strong KO move, pikachu, sonic, etc, this allows you to jump off stage to NAIR someone while pressing forward the whole time. You can NAIR people at farther distances. The number of times I died when Falco's 59 frame FAIR came out instead of his 49 frame NAIR, kind of sucked. I have the hang of it now, but the more options the better I say.
Yeah,some way to do it sounds pretty cool.It wouldn't really affect me but I see the point.I do know DJC -> NAir with Lucas is more difficult due to no way to Stick and NAir at the same time.
 

zz_halim

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Jun 25, 2014
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Krefeld, Germany
i think such an option or a similar one would be cool (thought about this once, too) but it's not really necessary, since you can input the direction in which you want to jump and then release the control stick to do a nair, which doesn't negate your momentum. and you can also vary your momentum after doing the nair with the control stick. it just takes some practice
 

Binary Clone

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i think such an option or a similar one would be cool (thought about this once, too) but it's not really necessary, since you can input the direction in which you want to jump and then release the control stick to do a nair, which doesn't negate your momentum. and you can also vary your momentum after doing the nair with the control stick. it just takes some practice
The problem is that you don't have perfect control with that method.

If there were a way to constantly hold sideways on the analog stick while doing a nair, you would advance slightly farther forward than even if you had perfect inputs but had to have analog at neutral for the nair.
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
i think such an option or a similar one would be cool (thought about this once, too) but it's not really necessary, since you can input the direction in which you want to jump and then release the control stick to do a nair, which doesn't negate your momentum. and you can also vary your momentum after doing the nair with the control stick. it just takes some practice
Necessary! Who said anything about necessary! As an obsessive melee player I have mastered the method you speak of but still see potential for more. I see my proposed option as having zero drawbacks, and several advantages. Yes, we could do what we've been doing since 2001. Or, the wealth that people who A-stick get could be shared.
 

Narpas_sword

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you see an input where you have to hit 2 buttons on the same frame to have no drawbacks?
where one of those buttons fires a tether on some characters.
 
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Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
you see an input where you have to hit 2 buttons on the same frame to have no drawbacks?
where one of those buttons fires a tether on some characters.
No drawbacks in the sense it doesn't eliminate any other options normally available. And since the technique is optional, the samuses and links and choose whether or not to take the risk. If they just play normally how we play today, no risk, just an additional option.

And seriously 2 button inputs are easy. I have never accidentally botched a super hora sphere with lucario. Granted you can hit bothbuttons with one finger for that, but I maintain that the execution barrier is low.
 

Celestis

Smash Ace
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Feb 19, 2012
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513
The problem I see wit this is in order for that to work, there would need to be a degree of buffer frames to detect if just Z, Just A, orr both buttons are being pressed to determine if the character should use Nair or not because, even for the best of players, hitting two buttons at the exact same frame in 60 frames is not consistent.
So ten at the same time, the aerials themselves would have to be held back the same amount of buffer frames while it waits for the proper attack command to use making the entire casts Arial game lag behind 2 or three frames, depending on the window size.

That would just screw so much up.
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
The problem I see wit this is in order for that to work, there would need to be a degree of buffer frames to detect if just Z, Just A, orr both buttons are being pressed to determine if the character should use Nair or not because, even for the best of players, hitting two buttons at the exact same frame in 60 frames is not consistent.
So ten at the same time, the aerials themselves would have to be held back the same amount of buffer frames while it waits for the proper attack command to use making the entire casts Arial game lag behind 2 or three frames, depending on the window size.

That would just screw so much up.
I think you may be mistaken about the consistency with hitting 2 buttons on the same frame. You ever play with a stop watch? If you have a digital one with separate start and stop buttons it really isn't that hard to start and stop it fast enough to get a 00:00:01 time, 100th of a second. If your like me and you have a dedicated finger for Z, and therefore don't have to spend time moving your index finger, I predict it would be rather easy to hit 2 buttons on the same frame, 60th of a second.

At most I think a 1 frame buffer would be plenty. I think zero buffering might work better.

In Melee the engine checks within 2 frames of pressing jump with fox to see if you release it for a short hop. I think if the PM engine checked within 1 or 2 frames to see if you press both buttons this should work.
 
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