teekay
Smash Journeyman
I've been tooling around with this, and I think people may be mistaken about having to hold down in order to perform it. I could be wrong about this, if I'm misunderstanding what actually occurs.
I have been able to do what I believe people refer to as semi scarring without holding down. The technique I have been performing is actually just a simple one to place Wolf in what I would call the optimum position for illusioning back on the stage.
What I do is hang on the ledge and pull away to the side, then as fast as possible, double jump and IMMEDIATELY illusion onto the stage. If you don't do a tiny double jump first you will collide with the edge and fall but double jumping can allow you to get to just a tiny bit higher to the point where you will be *barely* over the edge and appear to go through it as you illusion. I have not needed to hold down on the analog stick to do this.
I find the easiest way to perform this technique is to have the buttons set up so that a jump is right next to your B button, so you can slide your thumb along the jump button and then onto B almost instantly. I use a classic controller so I've had no trouble with this.
Now, what I'm wondering is, how did people determine that you hold down? Was this tested extensively? Is there a different, more real version of scarring that people are calling semi scarring and I've just misunderstood?
I have been able to do what I believe people refer to as semi scarring without holding down. The technique I have been performing is actually just a simple one to place Wolf in what I would call the optimum position for illusioning back on the stage.
What I do is hang on the ledge and pull away to the side, then as fast as possible, double jump and IMMEDIATELY illusion onto the stage. If you don't do a tiny double jump first you will collide with the edge and fall but double jumping can allow you to get to just a tiny bit higher to the point where you will be *barely* over the edge and appear to go through it as you illusion. I have not needed to hold down on the analog stick to do this.
I find the easiest way to perform this technique is to have the buttons set up so that a jump is right next to your B button, so you can slide your thumb along the jump button and then onto B almost instantly. I use a classic controller so I've had no trouble with this.
Now, what I'm wondering is, how did people determine that you hold down? Was this tested extensively? Is there a different, more real version of scarring that people are calling semi scarring and I've just misunderstood?