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IC3R's Little League

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
I'm about to post a kind of team no one on Smashboards has thought to post yet...It is a team so vicious, so terrifying, so mind-bendingly evil, that those of you with weak constitution may need to leave the arena...err...BOARDS!!!!! I present to you...

TEAM TINY




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Meowth - "TopCat"
@ Life Orb/None
Jolly / Technician
(0 HP IVs) EVs - 236 Att, 76 Def, 196 Spd

  • Fake Out: No Meowth should go on without Fake Out; STAB and Technician gun this move up to 90 Power, which is excellent for a priority move.
  • Bite/Thief: Bite is generally a standard attack on Meowth, but I have Thief on the side for sheer annoyance. Both attacks hit Ghosts and get Technician boosts.
  • U-Turn: Coming off 19 Speed points, U-Turn gives for good hit-and-run damage and scouting.
  • Return: Too much STAB to let go to waste. Good finishing move.
Meowth is unfortunately a common lead in Little Cup, and for good reason: with 90 Base Speed, Technician, and a handful of annoyance and support moves, it is quite the threat. The only thing is, in Little Cup, there are tons of Speed-ties, so I simply have to be lucky with those. You may have noticed that I have 0 HP IVs, and there is a reason behind this: if a Pokemon using a Life Orb has less than 20 Max HP, the recoil is only 5%--which means more Fake Outs, and hit-and-run U-Turns!!! As great as it is, Meowth is not the star of the team, so it's time to move on...



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Voltorb - "SpeedBall"
@ Damp Rock
Timid / Static
EVs - 68 HP, 240 SpAtt, 200 Spd

  • Thunder: Great STAB move, and always useful in the Rain.
  • Hidden Power [WATER]: Gets psuedo-STAB in the Rain, and covers for Grounds coming in on my Thunder attacks.
  • Rain Dance: With Damp Rock, I get to set up 8 full turns of Rain, allowing Voltorb to tear through some critters, and also helps set up my main sweepers.
  • Taunt/Explosion: Taunt prevents other Pokes from setting up on me, while I can set up my Rain. Explosion is nice when Voltorb is at low health, and I don't mind sacrificing it to take out something like Chinchou, Wooper, or Chikorita. Always nice to go out with a BANG!!! :3
Voltorb is good as a Rain Dancer, and with STAB Thunder alone, it is quite the troublemaker. Base 100 Speed makes it the fastest 1st-Stage Pokemon in any evolution line; however, at Lv5, the only other critter that can catch Voltorb is Diglett, whom Voltorb does not wanna get stuck with by Arena Trap >.< Speed ties ftl...Chikorita and Wooper are rare, but I have other critters to take care of them...



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Surskit - "Buggin'"
@ Life Orb

Modest / Swift Swim
(3 HP IVs) EVs - 72 Def, 200 SpAtt, 236 Spd[/B]
  • Hydro Pump: High-powered STAB, and with additional psuedo-STAB in Rain, Hydro Pump is a staple on any Surskit sweeper.
  • Signal Beam: Since it doesn't get Bug Buzz or Silver Wind until it evolves, Signal Beam will have to be my STAB Bug attack. 10% chance of Confusion is nice, too.
  • Giga Drain: An attack that will let me take care of Wooper or Poliwag coming in to absorb my Hydro Pumps, when instead I end up absorbing their health! Also covers for Chinchou.
  • Hidden Power [ELEC, GRD, PSY]/Bug Bite/Quick Attack/Sleep Talk: Really just a filler spot. It could be a Hidden Power to cover certain Pokes in Little Cup, or it could be Bug Bite to steal a foe's Berry, since Oran Berries are common. Quick Attack would prevent me from getting completely annihilated by opposing priority moves, and Sleep Talk just so I can Sweep when I'm asleep! :laugh:
Surskit is too awesome for its own good, and is on Gormenghast's Official List of Cute Pokemon! :laugh: I have 3 HP IVs so I only take 5% recoil from Life Orb instead of 10%, and I still have maximum power behind Hidden Power. As cool as Surskit is, Little Cup may be its only real chance to shine: with 32 Speed in Rain, and a Life Orb backing its attacks, Special Swift Swim Sweeping Surskit is like a mighty river rushing down a mountain--fast, powerful, and just plain scary when you go beneath the surface...



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Kabuto - "Hardcore"
@ Life Orb
Adamant / Swift Swim
EVs - 196 Att, 76 SpDef, 236 Spd

  • Waterfall: A strong and reliable STAB attack, which also gets psuedo-STAB in Rain. With a 20% chance of Flinching the foe, and being faster that most Pokes, Waterfall belongs on this thing.
  • Rock Slide: Another good STAB attack. While not as accurate as Waterfall, it has a higher chance of Flinching the foe. Needed for the lack of Stone Edge.
  • Aerial Ace: Since Dry Skin Croagunk can take the first too attacks pretty well, I figure I'd surprise it with a Super-Effective attack. Also takes out Grasses.
  • Aqua Jet/Dig/Return/Body Slam: Similar situation with a filler spot. Aqua Jet provides reliable STAB and psuedo-STAB in Rain, and is still useful even when the Rain isn't up. Dig lets me hit Chinchou and other Electric Pokes, but is risky because Kabuto is already weak to Earthquake. Return or Body Slam in combination with Waterfall allow for perfect Little Cup coverage, and the only differences are power and a chance of Paralysis.
My Physical Swift Swim Sweeper, who likes to eliminate the opposition in one or two moves, but hardly any Poke survives long enough to counter or revenge Kabuto. It already has a small enough amount of HP to take 5% Life Orb recoil. You thought SS Kabutops was a beast in UU, wait until you see this bugger rip through teams like wet tissue paper...



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Mantyke - "Flyatyke"
@ Oran Berry
Calm / Water Absorb
EVs - 236 HP, 76 Def, 196 SpDef

  • Surf: Strong and reliable STAB attack.
  • Hidden Power [FLYING]: HP Flying is my second STAB attack, and is needed for decent coverage.
  • Rest: Heals any damage or status that I've taken, and allows me to use my next attack...
  • Sleep Talk: Let's me attack even while I'm asleep.
Mantyke is used here as a status absorber and Special Wall. With its monstrous 120 Base SpDef, the only thing hitting it hard are opposing Electric attacks. This little ray can go on for a while, and hopefully take some Pokes down in the process.



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Bronzor - "Miniding"
@ Light Clay
Bold / Levitate
EVs - 220 HP, 68 Def, 72 SpAtt, 148 SpDef

  • Extrasensory: My only offensive move. I chose Extrasensory over Psychic because of the extreme difference in PP. 10 Power doesn't make too much difference to me.
  • Rain Dance: Sets up more Rain should Voltorb perish.
  • Light Screen: Improves the survivability of my sweepers.
  • Reflect: Improves the survivability of my sweepers.
Bronzor is my dual-screen placer, as well as a secondary Rain Dancer. There's not too much to say about the little manhole cover. :ohwell:



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Well, there you have it. Pokes fresh out of the egg, and ready to kick some tail.
You may notice that all the EVs are strange, but the ratios are different at lower levels. It's nothing to worry about.

If you would, please Rate and Review my team of tiny terrors.

-IC3R-
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Arrgh! A little cup team! I never played this, but after seeing your team, it looks sooo fun! You might need more Rain Dancers, though. If every Pokemon on your foe's team is sashed, you may run out of rain time. Maybe you could change Bronzor into another Damp Rock user. I wish I could tell you that you could rework your EVs for better distribution/effectiveness, but I don't play LC. Not sure if it will help, but try putting SR on this team to ruin sashes. I want to give solid advice... but after going through what's going on in my head, it's starting to sound more like opinion. Whatever... here goes...

Bite>Thief
Explosion>Taunt
Kabuto: Aqua Jet
Surskit: ???
 
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